👺 god master of the katana (5e Feat)

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Legend of the Divine Katana

Prerequisites: Proficiency with katanas, Strength or Dexterity 30 or higher, level 15 or higher.
You have achieved near-divine mastery of the katana, becoming a living legend in combat.

General Benefits: - 🎯 Absolute Mastery: You gain a +2 bonus to attack and damage rolls with katanas. This bonus stacks with any existing modifiers, including magical weapons. - ⚡ Lethal Strike: Your attacks with katanas count as critical hits on a roll of 18-20. If you already have a feature that reduces the critical range (such as Brutal Strike), this effect stacks. - 🔥 Devastating Blow: When you score a critical hit with a katana, you can make an additional attack as part of the same turn. - 🗡️ Break Immunity: You ignore resistances and immunities to slashing damage. Creatures immune to slashing instead take half damage rather than none.

Active Abilities: - 🌪️ Dragon Storm (Bonus Action): Once per turn, you can make additional attacks equal to your Dexterity modifier (minimum 1). These attacks ignore cover and count as critical hits if they hit. - 🌌 Dimensional Slash (Action): Once per short or long rest, you can unleash a cutting wave in a straight line 100 feet long and 15 feet wide. All creatures in the line must make a Dexterity saving throw (DC = 8 + your attack bonus + your Dexterity modifier).

 Creatures that fail take damage equal to your normal attack damage + 6d10.  
 Creatures that succeed take half damage.  
 This attack passes through non-magical objects and automatically destroys any Medium or smaller objects in its path.  

- 🌕 Moon Slash (Reaction): When a creature hits you with a melee attack, you can make an immediate counterattack with advantage. If you hit, you reduce the damage you would take by an amount equal to the damage dealt by your counterattack. Additionally, the enemy is stunned until the end of its next turn if it fails a Constitution saving throw (DC = 8 + your attack bonus + your Dexterity modifier).

Passive Benefits: - 🛡️ Impeccable Stance: While wielding a katana and not using a shield, your AC increases by 3. You also have advantage on Dexterity saving throws against area effects such as fireball or explosive trap. - ✨ Sacred Blade: Your attacks with katanas count as magical and deal an extra 2d6 damage of an elemental type of your choice (fire, cold, lightning, force, or psychic). You can change the damage type during a long rest. - 🚶‍♂️ Combat Rhythm: Each time you score a critical hit, you can move up to 20 feet without provoking opportunity attacks. If you reach another enemy's range during this movement, you can make an additional attack against them. - 🧠 Swordsman's Mind: You have advantage on saving throws against effects that would make you drop your weapon, incapacitate you, or frighten you. You cannot be disarmed while conscious.

Epic Ability: - ⚔️ Blade of Final Judgment (Action): Once per day, you can make a legendary attack that affects all creatures within 30 feet. Creatures must make a Dexterity saving throw (DC = 8 + your attack bonus + your Dexterity modifier).

 Creatures that fail take damage equal to 10d12 + your Dexterity modifier, ignoring all resistances and damage reductions.  
 Creatures that succeed take half damage.  

This feat is designed for epic-level campaigns and grants supreme mastery over katanas.

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