Zodar (5e Creature)

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Zodar[edit]

Medium construct, neutral


Armor Class 22 (natural armor)
Hit Points 150 (12d8 + 96)
Speed 90 ft.


STR DEX CON INT WIS CHA
30 (+10) 16 (+3) 27 (+8) 11 (+0) 16 (+3) 10 (+0)

Saving Throws Str +16, Dex +9
Skills Acrobatics +9, Investigation +6, Perception +9
Proficiency Bonus +6
Damage Immunities poison, psychic; bludgeoning, piercing and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 19
Languages understands all languages but can't speak
Challenge 20 (25,000 XP)


Immutable Form. The zodar is immune to any spell or effect that would alter its form.

Magic Resistance. The zodar has advantage on saving throws against spells and other magical effects.

Magic Weapons. The zodar's weapon attacks are magical.

ACTIONS

Mulitattack. The zodar makes two fist attacks.

Fist. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage.

Constrict. Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 32 (4d10 + 10) bludgeoning damage, and the target is grappled (escape DC 21). Until this grapple ends, the creature is restrained, and the zodar can't constrict another target.

Wish (1/Year). The zodar alters reality as if by the wish spell (save DC 17, +9 to hit with spell attacks). This version of the wish spell does not cause the zodar stress.

BONUS ACTIONS

Burst of Strength (3/Day). The zodar summons a burst of unstoppable strength from its muscles, gaining a +10 bonus to Strength checks, Strength saving throws, and attack or damage rolls using Strength until the start of its next turn.


Incredibly powerful, enigmatic constructs of unknown origin, zodars resemble animated suits of polished black plate armor. Some are beautifully ornate, while others are plain and simply functional. They are made not of metal, but some sort of ceramic substance surrounding a solid mass of muscle capable of producing tremendous bursts of strength.
Zodars seldom, if ever, talk. A zodar never speaks more than one sentence during a typical human lifetime. Even then, the utterance may be no more than a sentence fragment, but whatever the zodar says is certain to be important. All who hear it understand the statement, regardless of what language they know.
Occasionally, a zodar attaches itself to a group of adventurers and accompanies them on their travels. It may participate in their adventures or it may simply tag along, silently observing.

Constructed Nature. A zodar doesn't require air, food, drink, or sleep.

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