Zipping Turtle (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Zipping Turtle[edit]

Small monstrosity, unaligned


Armor Class 16
Hit Points 3 (1d6)
Speed 70 ft., climb 70 ft., swim 70 ft.


STR DEX CON INT WIS CHA
9 (-1) 22 (+6) 11 (+0) 6 (-2) 9 (-1) 6 (-2)

Proficiency Bonus +2
Senses passive Perception 9
Languages
Challenge 1 (200 XP)


Hold Breath. The turtle can hold its breath for 15 minutes.

ACTIONS

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 6) piercing damage.


The strange zipping turtles might look as ponderous as any other turtles but they instead move at incredible speed. Their electric blue shells are marked with lines that resemble bolts of lightning.

0.00
(0 votes)

Back to Main Page5e HomebrewCreatures