Zetans (5e Fallout Supplement)

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Alien[edit]

Medium monstrosity (Alien), any alignment


Armor Class 12 All (Space Suit)
Hit Points 40 (9d8)
Speed 30 ft.


STR DEX CON INT WIS CHA
9 (-1) 14 (+2) 11 (+0) 14 (+2) 12 (+1) 11 (+0)

Saving Throws Int +5, Wis +4
Skills Arcana +5, History +5
Senses passive Perception 11
Languages Alien
Challenge 6 (2,300 XP)


Rad Pool. The alien has a rad pool of 35 points.

ACTIONS

Alien Disintegrator. Ranged Weapon Attack: +5 to hit, range 100/365 ft., one target. Hit: 18 (4d8 + 2) energy damage. Must be reloaded as an action after 100 shots.


Also known as zetans, aliens are extraterrestrial beings who have meddled in the Earth’s matters since at least the 1600’s.

Alien_outfit.png


Flatwoods Monster[edit]

Medium monstrosity (Alien), any alignment


Armor Class 15 Balistic, Explosive, Melee, 16 Energy (Space Suit)
Hit Points 210 (20d8 + 120)
Speed 60 ft, fly 60 ft (hover)


STR DEX CON INT WIS CHA
8 (-1) 18 (+4) 22 (+6) 18 (+4) 16 (+3) 12 (+1)

Saving Throws Int +5, Wis +4
Skills Arcana +5, History +5
Damage Immunities Radiation
Condition Immunities charmed, frightened, paralyzed
Senses passive Perception 11
Languages Alien
Challenge 12 (8,400 XP)


ACTIONS

Alien Deatomizer Blast. Ranged Weapon Attack: +7 to hit, range 45/365 ft., one target. Hit: 20 (4d6 + 8) energy damage. Never needs to be reloaded.

Hypnotic Gaze. The Flatwoods Monster targets one creature it can see within 30 feet of it. The targets mind is taken under control by the flatwoods monster for 1 minute.

Teleportation. The Flatwoods Monster may teleport anywhere it can see within a 120 foot range.


Flatwoods monsters are zeten aliens described as a hovering creature with glowing purple eyes, capable of abducting wastelanders.

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