Zephosuff (5e Race)

From D&D Wiki

Jump to: navigation, search
Recycle.png This page was marked as abandoned on 00:13, 2 November 2023 (MDT) because: Issue(s) unaddressed for over a year. (discuss)

If you think you can improve this page please bring the page up to the level of other pages of its type, then remove this template. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{delete}} template. If this page is not brought to playability within one year it will be proposed for deletion.

Edit this Page | All abandoned pages

Stub Logo.png This page is incomplete and/or lacking flavor. Reason: Heavily incomplete. Missing many sections and the traits for subraces are not written properly. Remember to remove the <!-- --> bits so your writing actually shows.


You can help D&D Wiki by finishing and/or adding flavor to this page. When the flavor has been changed so that this template is no longer applicable please remove this template. If you do not understand the idea behind this page please leave comments on this page's talk page before making any edits.
Edit this Page | All stubs

Zephosuff[edit]

Despite having no hands, the ends of their wings separate in two so they are able to hold things

History[edit]

They started off as Atphozonss. Omnivores, who used to hunt and grow food. They usually stayed alone or in small groups. At first, they were scattered in all different areas of the world, but they were unable to get the nutrients to survive in most. Their subraces explain the remaining 3 areas that they were able to survive in. They were all later evolved into zephosuffs, and are therefore extinct, but every zephosuff has blood connection to Atphozonsses.

Society[edit]

They don't have a specific society, they usually change depending on what's best for them

Names[edit]

Their birthday traditions are usually eating food from unknown places or making campfires and chanting and dancing around it. They also celebrate what they call "Ashklor Blorrnay Gronneal", with the translation to common being "Evolution Day", where they do things to try and evolve... originally. Those are now parties where they do challenges like "who can eat the most hot peppers", have fun and greet the newborn. This celebration lasts for 10 days and is the time where Zephosuffs are usually born in. Their names are usually something that starts with one of the first 4 letters of the day they're born (in order, they name the 10 days Kamerr, Fornall, Monshar, Jonyll, Hakler, Apervynn, Ovifonn, Quequan, Ponnfar)

They are born intersex, genderless, and evolve a gender depending on what suits them the best at that time, it is rare for one to be born with a gender.

Traits[edit]

With wings for arms, they aren't proficient in melee weapons, but are proficient with long-distance weapons
Ability Score Increase. Your Dexterity score increases by 2 and your Strength score increases by 1.
Age. Despite maturing at age 10, they live to about 1000 years, and their tails fully grow at age 3.
Alignment. They're usually part of the neutral cross, mainly neutral good, true neutral and neutral evil.
Size. They vary widely in height and build, from 3ft 8in to 7ft3 in, and your weight varying from 40lbs to 250lbs. Your size is Medium, but when your wings are fully opened you can extend from 10ft to 15ft on your sides.
Speed. Your base walking speek is 20ft, your flying speed is 40ft and your swimming speed is 20ft.
Their wings take a lot of space, so it takes a d20 10< roll to sleep in a small bed or a bedroll.. Zephosuff have blindsense for 10ft on all directions.
Their eyes glow slightly in the dark, making stealth rolls have a -1 on them.. In the past, their ancestors were usually alone or in very small packs, so they have a +1 on perception.
Languages. They speak Common and Atzone, and are unable to learn Elvish.

Fernol[edit]

Being better in hot environments, they have fire resistance..
Being better in hot environments, they have cold vulnerability..
They get a druid cantrip and a barbarian cantrip..
Their skin is pink, and their hair slowly turns deep brown starting at age 40-50.

Glerass[edit]

Being better in cold environments, they have cold resistance..
Being better in cold environments, they have fire vulnerability..
They get a bard cantrip and a sorcerer cantrip..
Their skin is light blue, and their hair slowly turns blond starting at age 40-50.

Citear[edit]

Being near many types of acid, they have acid resistance..
Being far from sharp things, they have piercing vulnerability..
They get a cleric and a paladin cantrip.
Their skin is yellow-green, and their hair slowly turns caramel starting at age 40-50.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
5′ 6'' +5 100 lb. × (2) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

Back to Main Page5e HomebrewRaces

Home of user-generated,
homebrew pages!


Advertisements: