Yozura (5e Creature)
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humanoid, ln Armor Class 32
Saving Throws str dex con wis cha Different Dimension battle Yozura resides in an different dimension, he and his equipment cannot be banished from this dimension. 'Anti-Magic Zone When in Yozura's Dimension, Magic cannot be cast and Magic items cannot activate any effects. High Tech Weaponry Weapon attacks break through all resistances and immunities Hover Can hover in the air ACTIONSNaughtflügel Melee Weapon Attack: +23 to hit, reach 5 ft., one target. Hit: X (1d8 + 23) Slashing damage. NaughtFlugel (Long Ranged) Ranged Melee Weapon Attack: +23 to hit, reach 5/100 ft. Hit: X (1d8 + 23) Slashing. This attack reduces max Health of target Tauchflügel Ranged Weapon Attack: +23 to hit, reach 10/300 ft., one target. Hit: X (1d8 + 23) Piercing damage. Drones Ranged Weapon Attack: reach 10/300 ft., depends on attack for targeting. Normal Drone Attack: +18 to hit, Hit: X (2d8+23) Piercing damage AP Drone Attack: same as Drone attacks but its now a +21 to hit Cage: Drones form Cage around target, Target makes DC 30 Dex or get trapped and take 10d10 Fire damage Drain Ranged Weapon Attack: target(s) make DC 25 Dex save, half on success., reach 0/60 ft., any target(s) in a 10 ft radius from main target. Hit: X (12d12) Force damage and Yozora heals for half REACTIONSCounter: When damage is dealt to Yozura, counter with Combo 2 (Combos Below) LEGENDARY ACTIONSThe can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Combo Preform a combo Teleport Teleport anywhere in a 60 ft. radius |
Combos These are used in place of attacks, you can only use 1 combo per action B=Tauchflügel S=Naughtflügel DB=Drone Attack Combo 1: B, S, B followed by 2 DB(Adv if first B hit), S, 60 ft teleport, long ranged 3 S Combo 1.5: After Combo 1 if all hit; 10 S Combo 2: 6 S, teleport 60 ft., 3 Long ranged S Combo 3: Long ranged S with adv, 2 S, Long ranged S with adv Combo 4: B laser, DB, AP DB, B, 2 DB, B, AP DB, B Combo 5: target 1 for Cage, if fail, 6 S; repeat Combo for 3 turns except for counter Combo 6: B, 2 DB and B, 2 DB, B, 2 DB and B, 2 DB, B, 2 DB and B, 2 DB Combo 7: target 1 Drain, they make DC 25 Dex save and take half on success heal for damage Combo 8: 5 S, 3 DB, 3 DB, B, 5 S Combo 9: Sword Capture, 3 S, 2 Sword Captures Combo 9.5: Do on successful Capture; 9 S and they make DC 35 dex save, or take 10 atks from there sword then return sword Second Phase Combos: Half health Sphere appears in the air and terrain turns into a planetarium like landscape, Sphere is shielded and unbreakable Combo 10: B with adv, B with adv, AP B with Adv. AP B with Adv Combo 11: S and teleport, 4 DB, S and teleport, 4 DB Combo 12: AP B, 2 DB, AP B, B, 2 DB, AP B, B, 2 DB, AP B, B, 2 DB Combo 13: Area become completely white and sphere dissipates; 10 S Combo 14: B. 2 AP DB, 3 S, 2 long range S, 8 S Combo 15: Sphere turns into sucking up energy ball, players make DC30 str. Or get sucked in 5 S, 6 S unless on hit, player makes DC 30 str. With disadv. In orb once 6 S is finished, they take 20d10 Third Phase Combos: 1/4 health Combo 16: gain 100 temp HP, 15 S Combo 17: Long range AP S, S, S, 2 AP DB, 3 AP DB, 2 AP DB, Long range AP S with adv Combo 18: 5 S, 3 AP DB, 3 AP DB, 3 AP DB Combo 19: S with adv, if hit 5 DB, repeat 3 times, S
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