Young Orium Dragon (5e Creature)

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Young Orium Dragon[edit]

Large dragon, lawful good


Armor Class 18 (natural armour)
Hit Points 165 (16d10 + 80)
Speed 40 ft., fly 80 ft.


STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 21 (+5) 16 (+3) 13 (+1) 14 (+2)

Saving Throws Dex +3, Con +8, Wis +4, Cha +5
Skills History +5, Perception +7, Stealth +3
Damage Immunities acid
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 17
Languages Common, Draconic
Challenge 8 (3,900 XP)


Amphibious. The dragon can breathe air and water.

ACTIONS

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Acid Breath. The dragon exhales acidic gas in a 15-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 45 (10d8) acid damage on a failed save, or half as much damage on a successful one.
Immediately after the attack, a Medium vaporous serpent appears in an unoccupied square affected by the breath weapon, or in the nearest unoccupied space if all spaces affected are otherwise occupied. It acts immediately after the dragon in initiative order, has a movement speed of 20 feet, and is killed by any amount of damage. All of its ability scores are 10 and it has an AC of 10. On its turn, the serpent can only make the Attack action to make the following attack:
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d8) acid damage.
The dragon's Breath Weapons action recharges only when the serpent is killed.
Detavilizing Breath. The dragon exhales gas in a 15-foot cone. Each creature in that area must succeed on a DC 16 Constitution saving throw or have disadvantage on Constitution checks and saving throws for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.


See Dragons (5e Creature)

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