Young Furred Drake (5e Creature)

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Young Furred Drake[edit]

Medium dragon, chaotic neutral


Armor Class 13 (natural armor)
Hit Points 55 (10d8 + 10)
Speed 50 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 12 (+1) 9 (-1) 12 (+1) 12 (+1)

Saving Throws Str +4, Wis +3
Skills Acrobatics +3, Athletics +4, Intimidation +3, Investigation +1, Nature +1, Perception +5, Survival +5
Proficiency Bonus +2
Damage Resistances cold
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 15
Languages Common, Draconic, Sylvan
Challenge 2 (450 XP)


Limited Telepathy. The drake can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.

Keen Hearing and Smell. The drake has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The drake has advantage on an attack roll against a creature if at least one of the drake's allies is within 5 feet of the creature and the ally isn't incapacitated.

Running Leap. With a 10-foot running start, the drake can long jump up to 25 feet.

Pounce. If the drake moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the drake can make one bite attack against it as a bonus action.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.


See Furred Drakes (5e Creature).

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