Young Furred Drake (5e Creature)
Young Furred Drake[edit]
Medium dragon, chaotic neutral Armor Class 13 (natural armor)
Saving Throws Str +4, Wis +3 Limited Telepathy. The drake can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language. Keen Hearing and Smell. The drake has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The drake has advantage on an attack roll against a creature if at least one of the drake's allies is within 5 feet of the creature and the ally isn't incapacitated. Running Leap. With a 10-foot running start, the drake can long jump up to 25 feet. Pounce. If the drake moves at least 15 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the drake can make one bite attack against it as a bonus action. ACTIONSBite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone. Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
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