Young Creature (5e Template)
Young Creature[edit]
- Prerequisite
A creature qualifies for the "Young Template" when its age is less than 90 % of its race's "Age of Adulthood" listed in their respective descriptions. For Example, a Human is considered young at the age of 16 and lower (From the middle teens down), whereas an Elf is considered young before the age of 90.
Statistics[edit]
The creature's statistics don't change, except for their abilities, languages, and skills. Recalculate the creature's Challenge Rating accordingly to adjust for these changes:
Abilities. A Young creature has more natural agility and an untapped source of physical energy, but is green to the ways of the world. A young Creature's Dexterity increases by 4, and their Constitution is increased by 2; however, all mental statistics (Intelligence, Wisdom, Charisma) are each decreased by 2.
Languages A young creature loses one Language proficiency, with the exception of their own racial language.
Skills A Young creature loses one skill proficiency.
Alignment
Traits[edit]
Reactive A young creature gains a +2 bonus to their Initiative rolls.
Reduced Size A young creature's size is one category smaller than the base size of its respective race. This can change what equipment a creature may be able to use effectively. A Small creature has disadvantage on attack rolls whenever he uses a Heavy weapon. A Tiny creature, however, cannot use Heavy weapons at all, and has disadvantage to attack rolls whenever he uses a Versatile weapon.
Actions[edit]
A young creature's actions do not change.
CR Calculation[edit]
Recalculate the creature's CR based on the new abilities, skills, languages, and size.
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