Young Adult Blue Dragon (5e Creature)

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Young Adult Blue Dragon[edit]

Large dragon, lawful evil


Armor Class 19 (Natural Armor)
Hit Points 207 (18d10 + 108)
Speed 40 ft., burrow 30 ft., fly 80 ft.


STR DEX CON INT WIS CHA
24 (+7) 10 (+0) 22 (+6) 15 (+2) 15 (+2) 18 (+4)

Saving Throws Dex +5, Con + 11, Int +7, Wis +7, Cha +9
Skills Perception +12, Stealth +5, History +7, Intimidation +9
Damage Immunities lightning
Senses blindsight 50 ft., darkvision 120 ft., passive Perception 22
Languages Common, Draconic
Challenge 14 (11,500 XP)


Legendary Resistance (1/Day). If the dragon fails a saving throw, it can choose to succeed instead.

ACTIONS

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage plus 5 (1d10) lightning damage.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.

Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

Lightning Breath (Recharge 5-6). The dragon exhales lightning in a 75-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 60 (11d10) lightning damage on a failed save, or half as much damage on a successful one.

LEGENDARY ACTIONS

The dragon can take 1 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.

See Dragons (5e Creature).



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