Yorgun Battlerager (5e Subclass)

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Battlerager[edit]

Barbarians Subclass

Known as Kuldjargh (literally "axe idiot") in Dwarvish, battleragers are dwarf followers of the gods of war and take the Path of the Battlerager. They specialize in wearing bulky, spiked armor and throwing themselves into combat, striking with their body itself and giving themselves over to the fury of battle.

Restrictions
Only dwarves can follow the Path of the Battlerager. The battlerager fills a particular niche in dwarven society and culture. You must have a Strength of over 15 in order to use this subclass, and the dwarven order of the battlerager frowns upon the usage of shields, though if you really want to I guess you can be a tank god.
Battlerager Armor

When you choose this path at 3rd level, you gain the ability to use spiked armor as a weapon.

Spiked Armor
Spiked Armor damage

1d4 + Strength piercing damage. At 5th level this becomes 1d8, at 11th this becomes 1d10 and at 17th it becomes 1d12.

Creatures take proficiency bonus damage when other creatures fail a melee attack roll on you and you may deal proficiency bonus damage when you succeed a grapple.

Reckless Abandon

At 6th level your spiked armor is considered magical for the purposes of overcoming resistances.

Also at 6th level, you gain temporary hit points equal to your proficiency bonus when you enter a rage and when you succeed on a reckless attack.

Battlerager Charge

Beginning at 10th level, you can take the Dash action as a bonus action while you are raging.

Spiked Hell

At 14th level you gain advantage on grapple checks and may add your proficiency bonus to spiked armor damage when the creature you are attacking is larger than you.

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