Yeetogwenam (5e Creature)

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Yeetogwenam[edit]

Huge aberration, lawful evil


Armor Class 17 (natural armor)
Hit Points 172 (15d12 + 75)
Speed 30 ft.


STR DEX CON INT WIS CHA
25 (+7) 6 (-2) 20 (+5) 6 (-2) 14 (+2) 6 (-2)

Saving Throws Str +12, Con +10
Skills Athletics +12, Perception +7
Proficiency Bonus +5
Damage Resistances bludgeoning, piercing and Slashing from nonmagical attacks
Damage Immunities cold, necrotic
Condition Immunities blinded, charmed, deafened, paralyzed
Senses truesight 120 ft., passive Perception 17
Languages Abyssal, Deep Speech, Primordial, telepathy 120 ft.
Challenge 13 (10,000 XP)


God of Annihilation. Yeetogwenam deals an extra die of damage when attacking with weapons he is proficient with (included in the attack). Additionally, Yeetogwenam cannot be restrained or otherwise immobilized unless set upon either by a creature of his size (Huge) or larger, or by no less than 5 Large creatures at once, or 40 Medium creatures. Small and Tiny creatures have no chance of restraining him regardless of number.

Senses of the Elders. Yeetogwenam is immune to any effect which would render him blind, deaf, or otherwise unable to control his body or his mind.

ACTIONS

Multiattack. Yeetogwenam makes two attacks.

Axe of Desolation (Greataxe). Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 26 (3d12 + 7) slashing damage.

Punch. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 17 (3d6 + 7) bludgeoning damage.

Slam. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage and the target must succeed on a DC 18 Strength saving throw or be knocked prone or pushed 20 feet in a direction of Yeetogwenam's choice.


LEGENDARY ACTIONS

Yeetogwenam can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Yeetogwenam regains spent legendary actions at the start of his turn.

Punch. Yeetogwenam makes a punch attack.
Pressure (Costs 2 Actions). Yeetogwenam uses his unearthly presence to exert additional gravitational force on creatures within 60 feet of him. Each creature within range must make a DC 17 Strength saving throw or have their movement halved until the end of Yeetogwenam's next turn.

Yeetogwenam is a God of the Void, a plane of existence that serves as home to an infinite number of eldritch creatures. Yeetogwenam has existed since time and has been locked in harsh combat with whatever forces he deems worthy of annihilation. His ultimate desire is to destroy all things, the void included, but is too mentally inferior to devise any meaningful plan towards that end and is as a result left to savagely destroy what he can. Like all creatures of the Void, Yeetogwenam requires a vessel to exist in any physical plane. When in such a plane he appears as a colossus standing thirty feet tall covered in tattered armor composed of shredded, hooded robes and stray shards of metal held loosely together by cloth strips and the tar-like texture of his pitch-black skin. His skin is covered fully in thick scars and heavy amounts of callouses that lend to his impressive physical resistance. His face is like a thick, porous rock that bears a bright green flame within that jets from the pours when he is engaged in combat. A single, smooth, horn-like protrusion extends from the left side of what might be his forehead.

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