Yawn Cantrip (3.5e Spell)
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Enchantment [Causes a target to Yawn] | |
Level: | Bard 0 Cleric 0 Druid 0 Sor/Wiz 0 |
---|---|
Components: | V S |
Casting time: | 1 Swift Action |
Range: | 25 Feet |
Target: | 1 Living Being |
Duration: | Instantaneous |
Saving Throw: | Yes |
Spell Resistance: | Yes |
A yawn cantrip makes a creature feel a brief wave of drowsiness, which in turn evokes a yawn. If a Will Save succeeds, the creature is totally unaffected by the cantrip. Failure, however, not only forces an immediate yawn, but a creature with 5+2 Hit Dice or less is more susceptible to a sleep spell.
During the balance of the round in which the yawn cantrip is cast, and for the entire following round, a creature with less than 4+1 Hit Dice falls into comatose slumber from a sleep spell, in addition to the number of creatures the sleep spell normally affects. A creature with 4+1 to 5+2 Hit Dice is 50% likely to be affected by a sleep spell in the same way. A creature with more than 5+2 Hit Dice only yawns if a saving throw is failed. The caster speaks a magical phrase (such as “twenty-three skidoo “) while making an imperceptible winking of his or her eye.
Author's Note This is a 3.5e version of the 2e cantrip https://adnd2e.fandom.com/wiki/Yawn_(Cantrip)
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