Yamun Kahan (5e Creature)

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Yamun Khahan[edit]

Medium humanoid (human), lawful evil


Armor Class 17 (splint)
Hit Points 229 (27d8 + 108)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 16 (+3) 15 (+2) 18 (+4)

Saving Throws Str +10, Con +10, Wis +8, Cha +10
Skills Animal Handling +8, Athletics +10, History +9, Intimidation +10, Perception +8
Proficiency Bonus +6
Damage Resistances lightning, poison; bludgeoning, piercing and slashing from nonmagical attacks
Senses passive Perception 18
Languages Common, Tuigan
Challenge 17 (18,000 XP)


Action Surge (Recharges after a Short or Long Rest). Once on his turn, Yamun can take an additional action on top of his regular action and possible bonus action.

Born to the Saddle. Yamun has advantage on saving throws made to avoid falling off his mount. If Yamun falls off his mount and descends no more than 10 feet, he can land on his feet if he isn't incapacitated. Finally, mounting or dismounting a creature costs Yamun only 5 feet of movement, rather than half his speed.

Brave. Yamun has advantage on saving throws against being frightened.

Brute. A melee weapon deals one extra die of its damage when Yamun hits with it (included in the attack).

Ferocious Charger. Once per turn if Yamun moves at least 10 feet in a straight line right before attacking a creature and Yamun hits it with the attack, that target must succeed on a DC 17 Strength saving throw or be knocked prone.

Golden Armor of the Khahan. While wearing medium or heavy armor, Yamun has resistance to bludgeoning, piercing and slashing damage from nonmagical attacks.

Indomitable (3/Day). Yamun can reroll a saving throw he fails. He must use the new roll.

Mounted Combatant. While mounted, Yamun has advantage on any melee attack rolls against any unmounted creature smaller than his mount.

ACTIONS

Multiattack. Yamun makes three attacks.

+3 Lance. Melee Weapon Attack: +12 to hit (with disadvantage if the target is within 5 feet of Yamun), reach 10 ft., one target. Hit: 19 (2d12 + 7) piercing damage.

+3 Longsword. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage, or 18 (2d10 + 7) slashing damage if used with two hands.

+3 Longbow. Ranged Weapon Attack: +10 to hit, range 150/600 ft., one target. Hit: 9 (1d8 + 5) piercing damage.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Yamun can utter a special command or warning whenever a nonhostile creature that he can see within 30 feet of him makes an attack roll or a saving throw. The creature can add a d6 to its roll provided it can hear and understand Yamun. A creature can benefit from only one Leadership die at a time. This effect ends if Yamun is incapacitated.

REACTIONS

Parry. Yamun adds 6 to his AC against one melee attack that would hit him. To do so, Yamun must see the attacker and be wielding a melee weapon.

LEGENDARY ACTIONS

Yamun can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Yamun regains spent legendary actions at the start of his turn.

Move. Yamun moves up his speed without provoking opportunity attacks.
Challenge of the Kahan. A creature of Yamun's choice within 60 feet of him must succeed on a DC 17 Wisdom saving throw. On a failed save, the creature must move as close as it can to Yamun at the start of each of its turns until it can make melee attacks against Yamun. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
War Cry (Costs 2 Actions). Yamun utters a powerful war cry. All allied creatures within 60 feet of Yamun have advantage on attack rolls and saving throws until the end of their next turn.

Yamun Kahan, the great warlord of the Tuigan horde and self-proclaimed illustrious emperor of all peoples before dying fighting the king of Cormyr, adapted to 5e D&D.

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