Xenomedic (D20 Modern Feat)

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Xenomedic [General]

You know how to provide safe medical treatment to alien life forms.
Prerequisite: Knowledge (earth and life sciences) 6 ranks, Treat Injury 6 ranks, Surgery.
Benefit: You can, without penalty, use the Treat Injury skill to perform surgery on a living creature regardless of its type.
Normal: Characters without this feat take a –8 penalty on Treat Injury checks (–4 if they have the Surgery feat) when performing surgery on creatures of a different type.
Special: This feat cannot be used to heal or repair nonliving or inorganic creatures such as constructs or undead.

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