Xalitik Flaremaster (5e Creature)
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Xalitik Flaremaster[edit]
Large fiend, neutral evil Armor Class 17 (natural armour)
Saving Throws Str +13, Dex +8 Brave. The xalitik has advantage on saving throws against being frightened. Flaming Rage. The xalitik has advantage on attack rolls and Strength saving throws while standing within 5 feet of a xalitik ally with a created fireblade. Magic Resistance. The xalitik has advantage on saving throws against spells and other magical effects. Magic Weapons. The xalitik's weapon attacks are magical. Regeneration. The xalitik regains 10 hit points at the start of its turn if it has at least 1 hit point. Two Heads. The xalitik has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious. ACTIONSMultiattack. The xalitik can create a fireblade. It then makes three melee attacks. Claw. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) slashing damage. Create Fireblade. The xalitik creates a longsword-sized blade of fire. The weapon appears in the xalitik's hand and vanishes if it leaves the xalitik's grip, or if the xalitik dies or is incapacitated. Fireblade. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) fire damage. Fire Breath (Recharge 5-6). The xalitik exhales fire in a 30-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 56 (16d6) fire damage on a failed save, or half as much damage on a successful one. REACTIONSParry. The xalitik adds 6 to its AC against one melee attack that would hit it. To do so, the xalitik must see the attacker and be wielding a melee weapon. |
Xalitik flaremasters are the greatest of the xalitik warriors. They wield mighty flaming blades, and have two heads that can breathe fire. Rarely does a flaremaster emerge, but when they do, they are usually accompanied by a group of lesser xalitik that they bested in combat, which can be a great boon to summoners, but they demand near total autonomy. They shrug off the effects of most spells, then destroy their casters with claw and flame, and they focus their attacks against spellcasters, though they have a particular hatred for those that use divine magic. |
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