Wyvern Lord (4e Class)
From D&D Wiki
Wyvern Lord[edit]
“ | My sword, my wyvern, your death. Goodbye, foolish monster! | ” |
—Cormag, a wyvern lord. |
Class Traits |
Role: Striker. You fly above the battlefield, killing enemies and helping allies. |
Power Source: Martial and Arcane. You learn the best techniques and use the best weapons for a wyvern lord. You also use your wyvern's magic energy to use arcane powers. |
Key Abilities: Strength, Constitution, Dexterity. |
Armor Proficiencies: Leather, Chainmail, Plate. |
Weapon Proficiencies: Simple and Military melee weapons |
Implements: Orbs |
Bonus to Defense: +1 Reflex, +1 Fortitude. |
Hit Points at 1st Level: 15 + Constitution score |
Hit Points per Level Gained: 6 |
Healing Surges per Day: 10 + Constitution modifier |
Trained Skills: Intimidate (Cha).. From the class skills list below, choose 2 more trained skills at 1st level. Class Skills: Arcana (Int), Nature (Wis), Acrobatics (Str). |
Build Options: Slaying Wyvern Lord, Shadow Wyvern Lord. |
Class Features: Wyvern Wrath, Wyvern Legends. |
A Wyvern Lord was taught to ride on wyverns and how to use weapons. Eventually, the two powers combined into a powerful rider, ready to slay all in his way. The Wyvern Lords are said to be evil, but wyvern lords are there always for the good side or the bad side.
Wyvern Lord Overview |
Characteristics: A powerful flying character. His ability to slay enemies and leap into the sky allows him to avoid enemy attacks pretty easily. |
Religion: Wyvern Lords usually revere to chaotic, evil deities, but some may go in the way of the good deities. |
Races: Mostly high races, like elves and humans. A dragon-based race would be a great match. |
Creating a Wyvern Lord[edit]
Wyvern Lords can choose between dealing high damage and risking themself as the Slayer Wyvern Lord or staying in the back, dealing medium damage with throwing weapons but defending allies as the Shadow Wyvern Lord.
Slayer Wyvern Lord[edit]
The Slayer Wyvern Lord should choose Strength as his highest ability, to slay his enemies. The second highest may be Constitution, to have good HP in the front line. His power to beat enemies quickly may put him in danger, but with his strength his enemies may be dead before attacking.
- Suggested Feat: Mounted Combat (Human Feat: Power Attack)
- Suggested Skills: Intimidate (Cha), Athletics (Str).
- Suggested At-Will Powers: Burning Sword, Draconic Claw
- Suggested Encounter Power: Wyvernian Iceblade
- Suggested Daily Power: Wyvern Starstorm
Shadow Wyvern Lord[edit]
The Shadow Wyvern Lord is a Wyvern Lord that hides in the dark, rushing to help his friends when needed, usually attacking using throwing weapons and arcane powers. The Shadow Wyvern Lord should take Dexterity as his highest ability and the others should be chosen by the player.
- Suggested Feat: Quick Draw (Human Feat: Human Perseverance)
- Suggested Skills: Heal (Wis), Athletics (Str).
- Suggested At-Will Powers: Wyvern's Shield, Wyvern Breath
- Suggested Encounter Power: Draconian Snatch
- Suggested Daily Power: Wyvern Hero's Might
Wyvern Lord Class Features[edit]
All Wyvern Lords share these class features.
Wyvern Wrath: You get to use the Wyvern Wrath power as a Wyvern Lord.
Wyvern Legends: When a Wyvern Lord is within 3 squares of an ally, he and the ally get a +1 bonus to saving throws.
Wyvern Rider: At level 1, you automatically get a wyvern mount and the Mounted Combat feat. Your wyvern shares your speed and stats. Your wyvern levels with you. If your wyvern dies, it returns in 1d6 days (You must have had at least 1 extended rest for it to return)
Powers[edit]
A Wyvern Lord's powers are called Wyvernions and are learned as the Wyvern Lord levels up, as the wyvern becomes closer to the Wyvern Lord. A list can be found here: Wyvern Lord Powers (4e Power List).
Back to Main Page → 4e Homebrew → Classes, Paragon Paths, and Epic Destinies → Classes