Wyrm Brown Dragon (5e Creature)
Wyrm Brown Dragon[edit]
Gargantuan dragon, chaotic evil Armor Class 23 (natural armor)
Saving Throws Dex +9, Con +17, Wis +11, Cha +12 Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. Magic Resistance. The dragon has advantage on saving throws against spells and other magical effects. Tunneller. The dragon can tunnel through solid rock at half speed, and leaves a 15-foot diameter tunnel in its wake. ACTIONSMultiattack. The dragon can use its Frightful Presence. It then makes four attacks: one with its bite and three with its claws. Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 13 (3d8) fire damage. Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 16 (2d6 + 9) slashing damage. Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage. Frightful Presence. Each creature of the dragon's choice that is within 240 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours. Fire Breath (Recharge 4-6). The dragon exhales fire in a 120-foot line that is 10 feet wide. Each creature in that line must make a DC 25 Dexterity saving throw, taking 81 (18d8) fire damage on a failed save, or half as much damage on a successful one.
LEGENDARY ACTIONSThe dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn. Detect. The dragon makes a Wisdom Perception check. |
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