Wulg (3.5e Creature)
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|Size/Type:||Medium Magical Beast|
|Hit Dice:||3d10+6 (22 hp)|
|Armor Class:||15 (+3 Dex, +2 natural), touch 13, flat-footed 13|
|Attack:||Bite +5 Melee (1d6+1)|
|Full Attack:||Bite +5 Melee (1d6+1)|
|Special Qualities:||Darkvision, low-light vision, immunity to cold damage, weakness to fire, scent|
|Saves:||Fort +5, Ref +6, Will +2|
|Abilities:||Str 13, Dex 16, Con 14, Int 6, Wis 12, Cha 16|
|Skills:||Hide +4, Jump +5, Listen +2, Move Silently +7, Spot +2|
|Feats:||Improved Grapple, Weapon Focus (Bite)|
|Environment:||Any Terrain or Underground|
|Organization:||Solitary, pair, pack (4-8)|
|Alignment:||Always chaotic neutral|
They favor ambushes, sneaking up onto them and then attaching themselves to their enemy.
Attach (Ex) If a Wulg hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached Wulg loses its Dexterity bonus to Armor Class and has an AC of 12. An attached Wulg can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature.
Skills: Wulgs gain a +4 racial bonus to Jump and Move Silently checks.