Wulf Ordos (5e Creature)
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Wulf Ordos[edit]
Medium humanoid (human), lawful good Armor Class 16 (security armour)
Saving Throws Str +3, Con +4
When you apply a stimpack or medkit to an ally, they regain an additional 1d8 hit points.
Either knowingly or unknowingly you have been the target of a UAC experiment to harness hellish argent biowaves in a human subject, in an attempt to make a supersoldier. As a result, you begin to develop a variety of hell-infused powers where others would have been transformed into possessed zombies. At 2nd level, and again at 10th and 15th level, choose two argent powers from the list below. You use your Charisma modifier when setting the saving throw DC for an argent spell and when making an attack roll with one. Save Spell DC = 8 + your proficiency bonus + your Charisma modifier Spell attack modifier = your proficiency bonus + your Charisma modifier
You need to consume argent for your argent powers to become active. During a long rest, you must consume an item with the argent tag, such as a supercharge or weapon rune. You do not gain any benefits from the item, and consuming it destroys it. If you are not able to consume such an item, your argent powers are active until you next take a short rest.
You gain resistance to fire damage.
You can use your action to make a ranged spell attack against a creature within 120 feet. On a hit, you deal 2d10 radiant damage, and you may make another ranged spell attack against another creature within 5 feet of the target. On a hit, the second attack deals 1d10 radiant damage. ACTIONSLinear Lux Pulse. Ranged Spell Attack +4 to hit, range 120 feet, one creature. Hit: 2d10 Radiant damage. On a hit, you can target another enemy within 5 feet of the original target: Ranged Spell Attack +4 to hit, range 120 feet, one creature. Hit: 1d10 Radiant damage. Combat Shotgun, ball shot. Ranged Weapon Attack: +5 to hit, range 30/90., one creature. Hit:
Shots: O O O O O O X X Reload Shotgun. Reload up to 8 rounds of ammunition, or a bonus action to reload up to 4 rounds of ammunition. UAC Pistol. Ranged Weapon Attack: +5 to hit, range 50/150., one creature. Hit: 2d6 + 3 piercing damage. Shots: O O O O O O O O O O O O Mahagon's Chaingun Enemies must make DC 15 Dexterity saving throw or DC 10 saving throw at long range. No attack roll required. Range 50/180, 10-foot cube area, burst fire only (10 bullets/attack). Hit: 2d8 + 3 piercing damage. Shots: 100 Gear
LEGENDARY ACTIONSDescription
Wulf is short, with muscular limbs and a well-trimmed moustache. |
- Equipment
Security Armor - 20 lb
Combat Shotgun - 7 lb + 1 lb
Pistol - 3 lb
stimpack - 1/2 lb
Mahagon's Chaingun - 14 lb
- Personality
- Trait
- I always prioritise helping others. Dr. Rosenberg said this is because I'm compensating for not being able to help my brother.
- Ideals
- Comradeship: Loyalty to my friends in Fireteam Bravo is what's most important to me. (Lawful)
- Bond
- I always try and keep my friends safe.
- Flaws
- I'm overly reckless when I believe I need to be.
- "Wulf has attachment problems to do with people he's close to; when I mention the concept of losing someone close he becomes dangerously stressed." -Dr. Rosenberg
- Background
Wulf grew up in the slums of Baltimore after his parents died when he was 14. He and his older brother Fremont kept themselves fed by stealing cars and delivering them to gangs who requested them. After a year of doing this, they were recruited to a prominent gang, known as the Blue Sharks, that wanted to send a message to Grant Harlem, a powerful UAC officer who had recently begun coordinated pursuit of a notorious pirate ship known as the Black Hind (whose crew had supposedly kidnapped two UAC personnel, along with their son), which was a close ally of the Blue Sharks. Wulf and Fremont were to steal his car, which would be filled with hidden explosives and subsequently detonated on board a private ferry a day later, which was bringing his car to an island in the Caribbean, ready for Grant and his family (Who were flying over three days later). An hour before the job started, about a minute after Wulf and Fremont left, the gang's hideout was raided by a SWAT team. They dispatched a unit of police officers to follow a suspicious vehicle that had left the building before the raid begun- Fremont's car. When they reached their destination, Wulf began to hotwire the car, while Fremont kept a lookout. He saw two rather unsubtle policemen watching him, and realised what was happening. The policemen saw that he saw them, and spoke into their radio, giving the signal for the police to apprehend Fremont. They had not seen Wulf, as he was obscured by a parked truck. Fremont took cover behind the car they had used to get there, and began firing in their direction. Wulf finished hotwiring the car, but when Fremont began running over to him, a policeman shot Fremont in the head. Wulf, keeping an (almost) level head, got in the stolen car and drove away. After an intense car chase, Wulf drove the car into the Patapsco River. He managed to swim to safety, but he was apprehended about an hour later. After delivering a statement, Wulf was moved to a high-security prison where he was given counselling, and a 25-year sentence. After serving this, and being released 3 and a half years early due to good behaviour while in prison, Wulf (having had 22 years to think about what he wanted to do next) joined the UAC as a way of "giving back to society", as his psychiatrist, Dr. Rosenberg put it. 7 years later, he's a member of Fireteam Bravo coming back to Pallas Station from an eel-hunting mission...
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