Wrist Claw (3.5e Equipment)

From D&D Wiki

Jump to: navigation, search
Wrist Claw
Exotic Light Melee
Critical: 19-20/x2
Range Increment:
Type: Piercing or Slashing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine * 1 * 1
Diminutive * 1d2 * 1
Tiny * 1d3 * 1
Small 30 1d4 1 2
Medium 30 1d6 1 5
Large 45 1d8 2 10
Huge * 2d6 * 20
Gargantuan * 3d6 * 40
Colossal * 4d6 * 80
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

The Wrist Claw is a bound leather fingerless glove that extends to the wrist and houses three claw-like blades. The Wrist Claw allows the wielder to hold things in their hand while using the Wrist Claw, however the Wielder cannot use the wrist claw and a weapon in the same hand at the same time to attack, although they are capable of alternating between weapons to attack with. Wrist Claws cannot be disarmed from the wielder and grant a +2 on disarm checks when used. Wrist Claws also allow for a +2 on climb checks when wielding them.



Back to Main Page3.5e HomebrewEquipmentMundane Weapons

Home of user-generated,
homebrew pages!


Advertisements: