Woundup (5e Race)
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Woundup[edit]
“ | Whatever the mind can conceive and believe, the mind can achieve | ” |
Physical Description[edit]
Every woundup looks different, seeing as they are constructs with souls. But they are typically in the shape of a Humanoid. Their bodies are mostly made of wood, metal, and gears used for more mechanical parts of the body, this allows the woundups to move their bodies a lot easier. Every woundup has a key their soul is bound to that attaches to the keyhole of a woundup body, the keyhole is typically found on the back of the torso of a woundup's body, but it's not uncommon for the keyhole to be in a different place on the body.
History[edit]
The woundup were created when an old sorcerer built himself a body of wood, metal, gears, and a key that could be wound up to make it move. The sorcerer did this as a way to escape the inevitability of death, but when his soul left his body in his final moments, he found that his soul was bound to the Key and the body could only work when the key was turning. Trying to stay conscious by winding his key, he decided to build more bodies, hoping to create a civilization of woundup's, that could band together as a kingdom under himself, but his plan fell through. The lost souls he bound to these bodies found out the everlasting torment the sorcerer put them in, realizing they now had to live a life they could only control as long as their key didn't stop turning. So they revolted against him, and took his key, hiding it far from his body, to keep him from cursing any more wandering souls to the life of a woundup.
Society[edit]
The woundup live traveling, most going back to the lives they lived before their soul was bound. While others take this as an advantage to live a better life. While the Woundup don't have a true religious view point, few Woundup who share the viewpoints as the sorcerer that bound them, created a cult with the keyless body of the sorcerer that made them as a tribute to him that they pray to, they worship that old sorcerer while continuing his work in creating more woundup, This cult's goal is to find the key of the old sorcerer and bring him back. Artificers souls that were bound can be found living a new life making upgrades to their woundup bodies, and helping fix up woundup's that need the tune up.
Woundup Names[edit]
Most woundups that choose to continue the life they used to live will go by their old names, but others that choose the path of a new beginning typically go with names based on the wood their body is made of.
Names: Fir, Pine, Birch, Mahogany, Oak, Poplar, Cedar, Redwood, Ash, Cherry, Maple, Teak
Woundup Traits[edit]
Woundup are wind up constructs with lost souls bound to the Key.
Ability Score Increase. Your Intelligence score increases by 2 and your Strength score increases by 1.
Age. Woundups live as long as they are not killed. They do not age, though they can erode and wear down, after which they will need repairs.
Alignment. They don't lean towards the ends of either spectrum.
Size. Woundups vary widely in height and build, from barely 5 feet to well over 6 feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Body and Mind. Your spirit and body are not one. You bear with you a key that contains your spirit, your wind-up. This key has hit points equal to your Wisdom modifier. It gains an additional hit point per character level. If this key reaches 0 hit points, it is destroyed and you immediately die. While you are in the same plane of existence as this key, you know the key's location.
Telepathic. You are unable to speak, but you are able to communicate telepathically with one creature within 30 feet as long as they speak a language.
Construct Nature. You are a machine powered by a key. Your creature type is construct instead of humanoid. As such, spells like cure wounds don't affect you, and you are immune to spells like crown of madness or dominate person because they specifically target humanoids. You are immune to poison damage, being poisoned, and diseases. You do not need to eat or breathe, and any food you do attempt to eat falls through the space where your head would be and into the bottom of your armor. Rather than sleeping, you enter an inactive state for 6 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Languages. You can speak, read, and write Common and one other language of your choice.
Random Height and Weight[edit]
Base Height |
Height Modifier* |
Base Weight |
Weight Modifier** |
---|---|---|---|
5ft′ 5in'' | +1d6 | 160 lb. | × (1d12) lb. |
*Height = base height + height modifier |
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