World of Edevan Summoner (5e Class)

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World of Edevan Summoner[edit]

<!-Introduction Leader->[edit]

Creating a World of Edevan summoner[edit]

Quick Build

You can make a World of Edevan Summoner quickly by following these suggestions. First, Wisdom should be your highest ability score, followed by Constitution. Second, choose the Outlander background. Third, choose Finch Staff and Explorer's pack.

Class Features

As a World of Edevan Summoner you gain the following class features.

Hit Points

Hit Dice: 1d8 per World of Edevan Summoner level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per World of Edevan Summoner level after 1st

Proficiencies

Armor: Light armor, Medium Armor
Weapons: Whips, summon staffs
Tools: none
Saving Throws: Dexterity, Wisdom
Skills: Animal Handling, and choose two from Acrobatics, Arcana, Nature, Perception, and Survival

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

  • (a) Whip or (b) This is just so it stops yelling at me. THERE IS NO B
  • (a) Finch Staff or (b) Slime Staff
  • (a) Leather armor or (b) This is just so it stops yelling at me. THERE IS NO B
  • (a) Dungeoneer's pack or (b) Explorer's pack
  • If you are using starting wealth, you have 3d4 times 5 plus twenty gp. in funds.

Table: The World of Edevan Summoner

Level Proficiency
Bonus
Features Summoning Slots
1st +2 Summoning 1
2nd +2 Whip Proficiency 2
3rd +2 Faster Summons 2
4th +2 Ability Score Improvement 3
5th +3 Extra Attack 3
6th +3 4
7th +3 Stronger Summons 4
8th +3 Ability Score Improvement 5
9th +4 Coordinated Attack 5
10th +4 Summoner's bond 5
11th +4 Improved Whip Proficiency 6
12th +4 Ability Score Improvement 6
13th +5 Even Faster Summons 7
14th +5 8
15th +5 Even Stronger Summons 9
16th +5 Ability Score Improvement 10
17th +6 Final Whip Proficiency 13
18th +6 Improved Extra Attack 15
19th +6 Ability Score Improvement 17
20th +6 True Summoner's Bond 20

Summoning[edit]

As a World of Edevan Summoner, you use summoning staffs to summon allies in your fight. You can only summon as many allies as you have summoning slots. Certain staffs simply make the ally stronger instead of summoning another, but it still counts as using a summoning slot. Summoning staffs cannot be purchased, but with the DMs approval you may craft them with certain materials. The DM also decides if you find one while adventuring. Here is a list of all the summoning staffs you could theoretically obtain, from weakest to strongest. Slime Staff/Finch Staff, Frog staff, Bat Staff, Vampire Frog Staff, Death Bat Staff, Bee staff, Imp staff, Demon staff, Serpent staff, Devourer Staff, Eagle Staff, Spider Staff, Spectre staff, Shark staff, Tornado Staff, Orb staff, Dragon staff,Sword of light. You can find their stats in the World of Edevan Campaign setting. All of them attack directly after your initiative, and attack the nearest hostile creature.

Whip Proficiency[edit]

At second level, you have trained with your whip and summons enough that your summons will attack the last creature you hit with your whip. In addition, your whip now does 1d6 damage, and has a base range of ten ft. (15 because of reach). At eleventh level, your whip does force damage, and does an extra 1d4 damage on a hit. At seventeenth level, your whip now does 3d6 damage, and if your summon inflicts a debuff, then your whip inflicts the same debuff.

Faster Summons[edit]

At third level, your summons have an extra 10 ft of movement speed. At thirteenth level, this increases to an extra 15 ft of movement speed.

Ability Score Improvement[edit]

When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

Extra Attack[edit]

At fifth level, you can make two attacks with your whip when you take the attack option. At eighteenth level, you can make three attacks with your whip when you take the attack option.

Stronger Summons[edit]

At seventh level, your summons deal an extra 1d4 force damage when they make an attack. At fifteenth level, this increases to an extra 3d4 damage.

Coordinated Attack[edit]

At ninth level, when you make an attack with your whip, a summon may make an attack against the same target on your turn. They may still make an attack on their own turn.

Summoner's Bond[edit]

At tenth level, whenever you are about to take a blow that would reduce you to zero hp, one of your summons may instead take the blow. If this reduces them to zero hp, then you have one less summon slot until you take a long or short rest.

True Summoner's Bond[edit]

At twentieth level, you may now make an attack right after one of your summons does as a bonus action. In addition, if you are reduced to zero hp, you may dismiss a summon and regain their current hp. You also lose a summon slot and don't get it back until a long rest. If their current hp exceeds your maximum hp, you gain the rest as temporary hp.

Multiclassing[edit]

Prerequisites. To qualify for multiclassing into the World of Edevan Summoner class, you must meet these prerequisites: Wisdom 15, proficiency with whips.

Proficiencies. When you multiclass into the World of Edevan Summoner class, you gain the following proficiencies: summoning staffs.

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