World Genius (5e Class)
The World Genius[edit]
Many kingdoms say that they are the "best", whether that be the ruler, the army or the infrastructure surrounding said kingdom, they all claim to have something that others don't. Of course you know better than to trust a load of hogwash that spouts out of those lunatics mouths. You've studied your whole life and have became a technological genius, capable of some of the most amazing creations. You have a much broader view than some old kingdom with flimsy soldiers and whiny towns folk, you want to create your OWN empire, lacking any of the downsides of "personality" and "Humane Disadvantages". From the ashes of your conquest, a beautiful robotic empire will emerge, with you as the sole ruler.
With your brilliance and cunning, along with your access to a multitude of constructs you can craft at will. Throw in a couple of crafty gadgets, devastating mechs and a master plan... World domination is well in your line of sight.
Of course being mainly a crafter, you aren't best suited for hand combat, as you mainly rely on your gadgets.
Intense Rivalries[edit]
Of course on your conquest for glory and technological advancements, you will stumble across some others who have the same goal. People such as artificers can be a hindrance in your journey should your paths cross. Good-aligned artificers recover items on adventures or offer gold or wondrous items to those who possess items they are keen to own. Evil ones have no problem committing crimes to claim what they want.
Just keep in mind that there are a lot of people who will want to see you fail, for them to succeed. Always have a plan
Creating a World Genius[edit]
When creating your character, think about your character’s background and drive for conquest. Does the character have a rival? Are you tied to anyone who may have originally taught you what you know about crafting? What is your main goal with your intellect and schemes?
- quick build
You can make a World Genius quickly by following these suggestions: Firstly Intelligence should be your highest ability score, followed by either Wisdom or Charisma.
Class Features
As a World Genius you gain the following class features.
- Hit Points
Hit Dice: 1d8 per World Genius level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per World Genius level after 1st
- Proficiencies
Armor: Light
Weapons: Simple Weapons
Tools: none
Saving Throws: Intelligence, Constitution
Skills: Choose 3 from History, Investigation, Insight, Perception, Deception, Persuasion
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) 1 A hand axe and a light hammer or (b) 1 Any two Simple weapons
- If you are using starting wealth, you have 5d4x10 in funds.
Level | Proficiency Bonus |
Features | Resources |
---|---|---|---|
1st | +2 | Portable Forge, Eggomatic Hovercraft | 3 |
2nd | +2 | Badniks | 4 |
3rd | +2 | Invention Tuning, Gadgeteer’s Arsenal | 5 |
4th | +2 | Ability Score Improvement | 6 |
5th | +3 | Trap Deployment, Sentry Deployment | 7 |
6th | +3 | Invention Tuning, Aerial Badniks | 8 |
7th | +3 | The Egg Walker | 9 |
8th | +3 | Ability Score Improvement | 10 |
9th | +4 | Decoys | 11 |
10th | +4 | Badnick-Builders, Resource Upgrade | 12 |
11th | +4 | Invention Tuning | 14 |
12th | +4 | Ability Score Improvement | 16 |
13th | +5 | Aerial Badniks | 18 |
14th | +5 | The Phantom Ruby | 20 |
15th | +5 | The Egg Fleet | 22 |
16th | +5 | Ability Score Improvement | 24 |
17th | +6 | The Chaos Emeralds | 26 |
18th | +6 | Invention Tuning | 28 |
19th | +6 | Ability Score Improvement | 30 |
20th | +6 | One last plan | 32 |