Wolf Zombie (5e Creature)
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Wolf Zombie[edit]
Medium undead, neutral evil Armor Class 10 (natural armor)
Saving Throws Wis +1 Keen Hearing and Smell. The zombie has advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The zombie has advantage on an attack roll against a creature if at least one of the zombie's allies is within 5 feet of the creature and the ally isn't incapacitated. Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. On a success, the zombie drops to 1 hit point instead. ACTIONSBite. Melee Weapon Attack: +4 to hit, reach 5 ft, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
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