Wolf Spirits (3.5e Race)

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Wolf Spirits[edit]

Personality[edit]

Wolf Spirits act in small groups best ranging from 2-4 people. Though they are not usually social with other races, on rare occasions they have become quite loyal towards others and taking them as their pack. They feel strong connections to only a handful of people and will fight to the death to make sure they protect the ones they consider family. Wolf Spirits are smart and strong, knowing their enemy before they strike, then dealing heavy blows to take them down fast.

Physical Description[edit]

The Wolf Spirits are very human like, but have the soul of a wolf. Their hair on average for males is short and females very long. The average height is that of a human as well. Their hair is dark grey with eyes usually bright blue or green eyes. As they grow older their eyes darken with the years of wisdom.

Wolf Spirits are also quite muscular. Legs muscles are very toned while upper body muscles are very cut.

Wolfe Spirits also have slightly larger teeth than the average human.

Relations[edit]

Wolf Spirits are very territorial. They usually do not get along well with other races, however, humanoid and beast races they have been known to pack decently with if there are no other Wolf Spirits.

Alignment[edit]

Wolf Spirits vary greatly on their alignments. They will only pack with the same alignments of their group. They are very aggressive towards other alignments. Good pack with good, neutral pack with neutral and evil pack with evil. There is no variance, however, sub-alignment does not matter.

Lands[edit]

The Wolf Spirits live in wilderness settings. Thick trees and hilly areas are where they feel most at home. Areas that are arid and hot do not go well with Wolf Spirits as there is no shelter.

Religion[edit]

Wolf Spirits all believe in nature as their religion. They worship the wild with wolves being their gods. They are known to sacrifice animals in the hopes of feeding their gods. They will not leave an area of sacrifice until the carcass of the animal slain has been consumed by wolves.

Language[edit]

Wolf Spirits, though they do not usually get along well with other races, they are quite strong with their linguistic strengths. They know the common language, elven, dwarven, lupin and celestial by default.

Names[edit]

The Wolf Spirits actually go nameless until they hit their teenage years. They are forced into a quest where they must be accepted into a wolf pack to which the alpha male of that pack grants them their name based off of loyalty, battle scars and knowledge of the wilderness. When they return to their original pack, they are granted an adjective to be used as a first name, while the name given to them by the alpha male would be their last. Common names for Wolf Spirits are Tu'rik for great warriors, Al'kotir for the most loyal and Karthurnak for the most knowledgeable of the land.

Racial Traits[edit]

  • : +2 Intelligence, +2 Dexterity, +2 Constitution, +2 Charisma Wolf Spirits are very smart and very agile, just like the wolves that their spirits are formed from.
  • : Humanoid (Canine)
  • : Medium
  • Wolf Spirits base land speed is feet: 40
  • : Scent: Wolf Spirits can detect opponents within 30 feet by sense of smell due to the strong sense of smell of the wolf spirit that possesses them. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet.
  • : Bloodlust Howl Once a day, a Wolf Spirit can let use Bloodlust Howl, causing a fear effect on any hostile within a 30 foot radius, rendering them shaken causing them to have a -2 on attack rolls towards the party for 15 minutes.
  • Race Skills include: +3 Knowledge: Nature, +2 Hide, +2 Move Silently
  • Race Feats include: Wolf Pack - When you and your allies are flanking an opponent, on attack you gain +2 attack roll and while you or ally flanking is defending, you gain +2 AC bonus.
  • Automatic Languages: Common language, Elven, Dwarven, Lupin and Celestial. Bonus Languages: Orc, Treant, Draconic.

Vital Statistics[edit]

Table: Wolf Spirits Random Starting Ages
Adulthood Simple Moderate Complex
16 years +1d6 +2d6 +3d6
Table: Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
50 years 70 years 90 years 125 years
  1. At middle age, −1 to Str and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str and Con; +2 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str and Con; +3 to Int, Wis, and Cha.
Table: Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5' 2" +1d6 150 lb. × (2d6) lb.
Female 4' 10" +1d6 120 lb. × (2d6) lb.



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