Wolf Archer Conclave (5e Subclass)

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Wolf Archer Conclave[edit]

Elden Ring Albinauric Wolfback Archer

Ranger Subclass

Legends speak of rangers who overcome their physical limitations by forming an unbreakable bond with a wolf companion. These warriors ride through the wilds, striking down their foes with pinpoint accuracy while their trusted beast weaves through battle. Though their own legs may be weak, their spirit and skill are unmatched.

Weak Legs[edit]

At 3rd level, you gain proficiency in the Animal Handling skill, and while walking on your feet, all terrain counts as Difficult Terrain to you.

Wolf Companion[edit]

Again 3rd level, you gain the trust of a wolf that accompanies you on your adventures and is trained to fight alongside you and act as your legs. It uses the Wolf statblock and becomes a Dire Wolf at 7th level and a Winter Wolf or a Hell Hound (once you make this choice you cannot back out of it) at 11th level.

You add your proficiency bonus to your wolf's AC, attack and damage rolls, Perception and Stealth skill checks and to its Hit Point maximum. Like any creature, it can spend Hit Dice during a short rest to regain hit points. The wolf can be used as a mount by you regardless of its size.

The wolf obeys your commands as best as it can. It takes its turn on your initiative. On your turn, you can verbally command the wolf where to move (no action required by you). You can use your action to verbally command it to take one of its available Actions, Dash, Disengage, or Help. If you don't issue a command, the wolf takes the Dodge action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action.

If you are incapacitated or absent, the beast acts on its own, focusing on protecting you and itself. The wolf never requires your command to use its reaction, such as when making an opportunity attack. While traveling through your favored terrain with only the wolf, you can move stealthily at a normal pace.

If your wolf dies, you can obtain a new companion by spending 8 hours magically bonding with a beast that isn’t hostile to you and that meets the requirements.

Wolfback Archer[edit]

At 7th level, while using mounted on your wolf, you gain a bonus to attack rolls you make with ranged weapons equal to half your Proficiency Bonus.

We Fight As One[edit]

Once you reach 11th level, whenever you hit a creature within 5 feet of your wolf, it can use its reaction to make a melee attack against that creature.

In addition whenever your wolf hit a creature you can see, you can use your reaction to make a ranged attack against that creature

Unbreakable Bond[edit]

Finally, at 15th level, you and your Wolf Companion both share of each others' damage Resistances and Immunities.

Additionally, when either you or the wolf takes damage while you’re using it as a Mount, you can use your reaction to give yourself or the wolf resistance to that instance of damage. You can use this reaction a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

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