Wolf-in-Sheep's-Clothing (5e Creature)

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Wolf-in-Sheep's-Clothing[edit]

Medium aberration, neutral


Armor Class 15 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 10 ft.


STR DEX CON INT WIS CHA
17 (+3) 10 (+0) 17 (+3) 4 (-3) 14 (+2) 7 (-2)

Skills Perception +5, Stealth +3
Senses passive Perception 15
Languages
Challenge 2 (450 XP)


Corpse Lure. By putting the corpse of a creature on top of its stump and riddling the body with filaments, the wolf-in-sheep's-clothing can manipulate the corpse like a puppet. A wolf-in-sheep's-clothing can only manipulate the corpses of Tiny and Small creatures. While a wolf-in-sheep's-clothing is manipulating a corpse, it gains advantage on Dexterity (Stealth) checks, and creatures must make a successful DC 15 Wisdom (Perception) check to spot to distinguish it from a normal animal on a stump. A creature which hasn't discerned its nature is always surprised by the attacks of the wolf-in-sheep's-clothing.

ACTIONS

Multiattack. The wolf-in-sheep's-clothing makes two attacks: one with its bite, and one with its tentacles.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage.

Tentacles. Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 8 (1d10 + 3) bludgeoning damage, and the target is grappled.


A wolf-in-sheep's-clothing appears at first to be little more than a tree stump sitting in a clearing, perhaps with a small animal sitting atop it. Only when a predator comes close does it become clear that the small animal is in fact long dead, given false life by tendrils springing up through its form, but by then it's too late, as the wolf-in-sheep's-clothing drags the would-be hunter into its waiting maw.

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