Wizardry (3.5e Cleric Domain)

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Wizardry Domain[edit]

Granted Powers[edit]

You gain the Domain Spontaneity[1] (Wizardry) feat.

Wizardry Domain Spells[edit]

  1. Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
  2. Web: Fills 20-ft.-radius spread with sticky spiderwebs.
  3. Fireball: 1d6 damage per level, 20-ft. radius.
  4. Charm Monster: Makes monster believe it is your ally.
  5. Telekinesis: Moves object, attacks creature, or hurls object or creature.
  6. Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
  7. Mage's Magnificent Mansion: Door leads to extradimensional mansion.
  8. Irresistible Dance: Forces subject to dance.
  9. Shades: As shadow conjuration, but up to 8th level and 80% real.



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