Wizard of Massive Energy Attacks (3.5e Optimized Character Build)
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Introduction[edit]
A wizard that causes ridiculous amounts of damage
References[edit]
PHB, DMG, complete mage, magic item compendium
Game Rule Components[edit]
Spells, Powers, Soulmelds, Stances, etc...[edit]
Items[edit]
rods of maximize and empower, belt of battle, headband of intellect +4
Progression[edit]
Starting Ability Scores (Before Racial Adjustments): str,12 dex,15 con,16 int,17 wis,14 cha,10
Race (Templates):
Starting Racial Traits:
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | wizard 1 | +0 | +0 | +0 | +2 | spell focus evocation, sudden maximize | focused specialist evocation, summon familiar, scribe scroll | ferret familiar (+2 reflex) |
2nd | wizard 2 | +1 | +0 | + 0 | +3 | |||
3rd | wizard 3 | +1 | +1 | +1 | +3 | sudden empower | ||
4th | master specialist 1 | +1 | +1 | +1 | +5 | skill focus (spellcraft) | +1 int | |
5th | master specialist 2 | +2 | +1 | +1 | +6 | expanded spellbook | ||
6th | master specialist 3 | +2 | +2 | +2 | +6 | greater spell focus, spell penetration | class features gained | |
7th | master specialist 4 | +3 | +2 | +2 | +7 | minor school esoterica | ||
8th | master specialist 5 | +3 | +2 | +2 | +7 | expanded spellbook | +1 int | |
9th | master specialist 6 | +4 | +3 | +3 | +8 | energy substitution acid | caster level increase +1 | |
10th | master specialist 7 | +4 | +3 | +3 | +8 | moderate school esoterica |
Other Components[edit]
take the spells sonic lance, invisibility, fly, invisibility greater, fire ball, and lighting bolt
Highlights[edit]
while exploring have invisibility active to never be suprised. when you see your target cast fly, rise up a couple hundred feet, use buffing potions, cast improved invisibility, and attack. you can use the belt of battle to cast two maximized empowered (acid to overcome resistance) sonic lances/fireballs in one round. fireballs against multiple opponents and fighters, and sonic lance against rogues and single opponents fireball. DC 21 ref half, 99 dg / sonic lance. DC 21 fort half, 132 dg / over-come spell resistance. +13 / your opponents will be utterly crushed by your rediculous firepower and have no chance of striking back, or running
Munchkin-Size Me[edit]
take two more levels of master specialist to increase damage output by 50%. take the feats maxamize/empower spell for your high level spell slots because all other evocation spells are useless beyond 3rd level
Side Notes[edit]
Limitations[edit]
all of his abilitys are used very quickly, so he is unable to fight as effectivly over multiple battles. is also extreemly weak when suprised or caught in melee.
DM Counters[edit]
use creatures with see invisibility, fly, and spell resistance to even the odds. or place him in cramped quarters.
Miscellaneous[edit]
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