Wizard (Bladesinger), Variant

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Wizard (Bladesinger), Variant[edit]

Those who see a blade singer in battle never forget the sight. Amid the chaos and blood, the bladesinger moves in an otherworldly dance. Spells and sword act as partners, matching awe-inspiring beauty with an awful deadliness. When the bladesinger engages in the true heart of the art, when the sword whirls through the air so swiftly that it keens and the air hums and whistles in chorus, when the bladesong has begun-then the bladesinger becomes something unreal, something timeless.


Class Traits
Role: Striker. You use blade and magic to blast and slice through enemies indiscriminately.
Power Source: Arcane. Many argue that the martial skill required is as great as some fighters, but you mainly rely on your magic to guide you through battle.
Key Abilities: Intelligence, Dexterity or Strength
Armor Proficiencies: Cloth
Weapon Proficiencies: Simple Melee, Military light blades, Military heavy blades, Simple Ranged
Bonus to Defense: +1 Reflex and +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Day: 7 + Constitution modifier
Trained Skills: Arcana (Intelligence).  From the class skills list below, choose 3 more trained skills at 1st level.
Class Skills: Acrobatics, Arcana, Athletics, Diplomacy, Endurance, History, Insight, Perception, Religion, Stealth
Build Options: Light Blade Style, Heavy Blade Style
Class Features: Guarded Flourish, Instinctive Attack, Weapon Style, Ritual Caster

You focus on melee and should be in the thick of the battle, but wearing cloth armor without a shield means you need to use careful strategy and apply your powers to control the foes that can reach you.

Wizard (Bladesinger) Overview

Characteristics: Intelligent and prepared, as ready to fight as to learn.
Religion: No preferences
Races: Any and all are welcome though Eladrin claim to be the only "true" bladesingers. Prove them wrong. ;)

Creating a Bladesinger[edit]

All Bladesingers' main focus is their Intelligence, but whether stronger, heavier blades or quick, lighter blades are better is heavily debated.

Heavy Blade Style

You prefer a large sword in hand to cleave easily through foes.

Ability Scores: Intelligence, Strength
Feats: Bastard Sword Proficiency
Equipment: Cloth Armor, a Longsword, and an Adventurer's Kit

Heavy Blade Style Features:

Gain proficiency in Martial Heavy Blades and gain proficiency with them as implements.
You add your Str mod (Str mod + 2 at 11th level, Str mod + 4 at 21st level) to arcane damage rolls.

Light Blade Style

You forgo raw power in favor of precise strikes.

Ability Scores: Intelligence, Dexterity
Feats: Unarmored Agility
Equipment: Cloth Armor, a Rapier, and an Adventurer's Kit

Light Blade Style Features:

Gain proficiency in Martial Light Blades and gain proficiency with them as implements.
You add your Dex mod (Dex mod + 2 at 11th level, Dex mod + 4 at 21st level) to arcane damage rolls.
+1 to Fort

Level 1: Guarded Flourish[edit]

Using magic and swordplay, you know how to defend yourself from attacks as well as most armors.

Benefit: Do not provoke opportunity attacks from ranged and area attacks when they are cast through a melee weapon implement. Also, gain +2 shield bonus to AC when you wield a one-handed weapon and no shield in your other hand and you're wearing cloth or no armor.

Level 1: Instinctive Attack[edit]

You have trained your body and your mind to work in concert so well that you can act without conscious thought. In your hands a sword is no mere weapon. It becomes an extension of your deadly will.

Benefit: You can use Intelligence in place of Strength for melee basic attack and damage rolls.

Bladesong:

You can take this power at 1st, 3rd, 7th, 13th, 17th, 23rd, or 27th level encounter power.


Bladesong Wizard Attack 1
A leaping flame dances over your enemy, driving it to distraction.
Encounter Star.gif Arcane, Weapon
Free Action Melee
Trigger: Melee Weapon is wielded
Target: Personal
Effect: Make a melee basic attack and use Intelligence instead of Strength. Deal an additional 1[W] damage if this power was taken as a 13th or 17th level power. Deal an additional 2[W] damage if this power was taken as a 23rd or 27th level power.



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Level 1: At-Will Powers[edit]

Benefit: You gain two of the following powers.


Dancing Fire Wizard Attack 1
A leaping flame dances over your enemy, driving it to distraction.
At-Will Star.gif Arcane, Weapon, Fire
Standard Action Melee Weapon
Target: One Creature
Attack: Int Vs. AC
Hit: 1[W] + Int Mod fire damage and the target grants combat advantage until the end of your next turn



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Dazzling Sunray Wizard Attack 1
You strike with your blade and unleash a beam of brilliant light to confound your foe.
At-Will Star.gif Arcane, Weapon, Radiant
Standard Action Melee Weapon
Target: One Creature
Attack: Intelligence Vs. AC
Hit: 1[W] + Int Mod radiant damage and the target takes a -2 penalty to attacks until the end of your next turn.



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Frost Bite Wizard Attack 1
Sparkling snow swirls around your enemy, numbing it's limbs and making it struggle to move.
At-Will Star.gif Arcane, Weapon, Cold
Standard Action Melee Weapon
Target: One Creature
Attack: Intelligence Vs. AC
Hit: 1[W] + Int Mod cold damage and the target is slowed until the end of your next turn.



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Lightning Ring Wizard Attack 1
You stab your opponent, and an arc of lightning encircles your foe in a crackling ring.
At-Will Star.gif Arcane, Weapon, Lightning
Standard Action Melee Weapon
Target: One Creature
Attack: Intelligence Vs. AC
Hit: 1[W] + Int Mod lightning damage and the first time the target moves before the end of your next turn, it takes your Weapon Style Class Feature extra damage again.



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Shadow Sever Wizard Attack 1
As your strike connects, you manipulate his shadow to pull his feet out from under him.
At-Will Star.gif Arcane, Weapon, Necrotic
Standard Action Melee Weapon
Target: One Creature
Attack: Intelligence Vs. AC
Hit: 1[W] + Int Mod necrotic damage and the target falls prone.



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Level 1: Magic Missile[edit]

Benefit: Gain three wizard cantrips (PHB 1) and Magic Missile.


Magic Missile Wizard Attack 1
A simple, seeking blast that is low on damage but never misses.
At-Will Star.gif Arcane, Implement
Standard Action 20 Squares
Target: One Creature
Effect: Deal Int Mod damage. You can add your weapon's enhancement bonus to the damage.
Special: Can be used in place of a Ranged Basic Attack.



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The rest of the encounter, daily, and utility powers are to be picked from the Core Wizard class.


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