Witch Hunter (5e Creature)

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Witch Hunter[edit]

Medium humanoid (any race), any lawful alignment

Armor Class 15 (studded leather)
Hit Points 52 (8d8 + 16)
Speed 30 ft.

14 (+2) 16 (+3) 14 (+2) 12 (+1) 15 (+2) 13 (+1)

Saving Throws Dex +5, Wis +4
Skills Insight +4, Intimidation +3, Perception +4, Religion +3, Stealth +5
Proficiency Bonus +2
Senses passive Perception 14
Languages any three languages
Challenge 3 (700 XP)

Hunter of the Unnatural. The witch hunter's weapon attacks are magical, in addition, when the witch hunter hits a fiend or an undead with a weapon attack, the target takes an additional 4 (1d8) force damage (included in the attacks).

Mage Slayer. When the witch hunter hits a creature that is concentrating on a spell, that creature has disadvantage on the saving throw it makes to maintain its concentration.

Nerves of Steel. The witch hunter has advantage on Wisdom saving throws against being charmed or frightened.

Spellcasting. The witch hunter is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +4 to hit with spell attacks). The witch hunter has the following cleric spells prepared:

Cantrips (at will): guidance, resistance, thaumaturgy
1st level (4 slots): detect evil and good, detect magic, hunter's mark
2nd level (3 slots): lesser restoration, pass without trace
3rd level (2 slots): lightning arrow, remove curse


Multiattack. The witch hunter makes two weapon attacks.

Silver Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. If the target is a fiend or undead, it takes an additional 4 (1d8) force damage.

Pistol. Ranged Weapon Attack: +5 to hit, range 30/90 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a fiend or undead, it takes an additional 4 (1d8) force damage.

Grim figures with fancy hats wandering through the night, witch hunters are agents who dedicate their lives to find and eradicate dark cults and profane sorcery. They use stealth and magic to track down and neutralize formidable foes such as lycanthropes, rogue wizards, and the undead. Many witch hunters are lonely adventurers, but will band together to take down a particularly dangerous threat.

(2 votes)

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