Witch (5e Race)
Witch[edit]
The whole village fears the tiefling woman in the house on the corner. Rumors spread that she is in league with demons. Every night, a black cat can be seen leaving her home and spying into the windows of others. Unbeknownst to them, the cat is a vigil for the tiefling. She sees what the cat sees and now knows that the home is free of intruders and evil spirits. With that home safe, the cat moves onto the next home to help its master keep the town safe.
An elfish man dressed completely in black enters the home of the family that called him. As soon as he sets foot inside, he is overwhelmed by a sudden chill. He is led to the ailing child, whom he was summoned to help. After completing a ritual spell of herbs and sticks, the spirit tormenting the child is revealed. The elf casts a spell, somehow more powerful than what is normally seen, blowing the spirit away. When the spirit is blown backward, a black, red-eyed dog lunges at the evil spirit, and banishes it to the realm from whence it came. The elf takes his payment and walks away.
A human woman walks down the sunny streets, her white robes seemingly gleaming in the sun. A voice whispers in her ear about a nearby feeling of anxiety. The woman looks and sees a halfling shopkeeper stacking her merchandise. Sensing the halfling needs help, the human silently commands her unseen companion. The halfling suddenly feels a rush of confidence, and successfully, although precariously, stacks her wares to sell. Seeing that her work is done, the human walks on her way.
Witch Names[edit]
Male: Jacob, Michael, Destian, Castian, Samual, Alexander, Perisis, Calidon, Demetry, Raemond, Gabriel, Raphael, Orion, Tyriel, Auriel, Izual, Helel, Albo
Female: Jane, Elisa, Meryn, Gavrial, Lucy, Aysa, Kyerea, Iris, Teryn, Camisa, Itherael, Jordan, Lucky
Witch Traits[edit]
Witches are spiritual beings created by a strong connection to invest in the power of themself.
Ability Score Increase. Your Charisma score increases by 2 and your Wisdom score increases by 1
Age. You age slower than normal humans but not as slow as elves.
Alignment. Witches believe in the vision they see themselves, they are normally neutral good.
Size. Your size is Medium
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Bewitching Resilience. You have resistance to being charmed or frightened.
Magic Resistance. You have advantage on saving throws against spells and other magical effects.
Full Moon Fade. At the start of each of your turns, you fade from view, becoming translucent at first, and completely invisible if you are already translucent. You gain advantage on stealth checks. The translucency or invisibility ends if you take damage, make an attack roll, cast a spell, or dismiss it. You can do this as many times as your proficiency modifier.
Keen Senses. You are proficient in the Perception skill.
Charming Witch. Due to your gregarious charm, you can gain advantage on persuasion rolls.
Languages. {{{languages}}}
White Witch[edit]
The good witches' who dont try to harm others.
Ability Score Increase. Your Charisma or Dexterity score increases by 1.
Witchs Broom. Your nature is freeflowing, you can choose to levitate in place as if suspended in the air. Also if you are falling from high places you are able to slow fall.
White Witch Time. You can turn a spell with a casting time of 1 hour or less into instant a number of times equal to your profecieny modifier.
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