Wise Turtle (3.5e Race)
Wise Turtle[edit]
Personality[edit]
Wise Turtles love to live a simple life. Eat, drink, survive, reproduce. The Wise Turtle will protect its home whenever possible, and if not possible it shall attempt to find somebody to do it for him/her. Most of the time you can find a wise turtle stopping pointless fights between friendly animals, and they've even stopped wars over pointless things. They know when something is worth fighting for, and when it's just a waste of time.
Physical Description[edit]
They look like big turtles.
Relations[edit]
Wise Turtles will get along with anybody, provided they haven't done something to anger them.
Alignment[edit]
Neutral, while good and evil exist it's not common among them.
Lands[edit]
They prefer living in forests near ponds.
Religion[edit]
They don't have a preference.
Language[edit]
Wise Turtles speak Druidic, even if they aren't a druid. They use this to communicate with other animals.
Names[edit]
General sound like the name of a Native American.
Racial Traits[edit]
- -6 Strength, -4 Dexterity, +2 Con, +8 Wisdom. They aren't the strongest or most agile, but they aren't flimsy or oblivious.
- Magical Beast
- Small: As a Small creature, +1 size bonus to Armor Class a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but must have special weapons made for them,and his lifting and carrying limits are three-quarters of those of a Medium character.
- Wise Turtle's base land speed is 15 feet, and can swim 15 feet.
- Natural Attacks (Ex): Wise Turtles have natural claw and bite attacks that deal 1d2 damage and 1d4 damage respectfully.
- Blind-sense 15 feet
- Wild Empathy
- Automatic Languages: Druidic, Aquan. Bonus Languages: Any, except secret languages.
- Favored Class: Druid
- Level Adjustment: +1
Vital Statistics[edit]
100 years | Druid +2d10 | }
Back to Main Page → 3.5e Homebrew → Races |