Winged Aasimar, Variant (5e Subrace)
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The Sword Coast Adventurer's Guide introduced the tiefling variant with wings (p.118). If there are infernal offspring with wings, then there are also celestial offspring with more permanent wings. This subrace replaces the Dungeon Master's Guide's aasimar, page 286. The winged aasimar is a subrace of the aasimar that has protruding wings from its shoulder blades much like the tieflings wings. The key difference is these wings, unlike the bat like tieflings wings, are feathered. The wings also change color based of the characters alignment; If a character is an evil character then they will have black colored wings spewing black essence, and if the character is a good aligned character then they will have blinding white feathers. If the character is a neutral character then they will have plain gray feathers. With training you can also control when the wings come out. Good aligned players eyes will also turn a shining white when they pull their wings out and evil aligned players eyes will go pitch black or dark red while neutral aligned stay the same color. All of the Winged Aasimar are able to pull in and out their wings on command. While some like to hide it some don’t care about who sees them.
Ability Score Increase. Your Charisma score increases by 2, and your Wisdom score increases by 1.
Darkvision. Due to your celestial heritage. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Celestial Resistance. You have resistance to radiant and necrotic damage.
Winged. You have feathered wings sprouting from your shoulder blades. You have a flying speed of 30 feet.
Healing hands. As a bonus action, you can heal a creature that you touch a number of HP equal to twice your level
You can use this trait once per short or long rest.
Blinding wings(good aligned). All monsters of your choosing will be blinded in a 5-foot radius for 1 minute
Frightening wings(Evil aligned). All monsters of your choosing will be frightened in a 5-foot radius for 1 minute
A player must choose between having healing hands or having one of the special traits of the wings so A good aligned player must choose between healing hands and blinding wings. And evil players will have to choose between frightening wings and healing hands. A neutral player only has the choice of healing hands.
Languages. You can speak, read, and write Common and Celestial.