Windborn Jetstream (5e Creature)

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Windborn Jetstream[edit]

Medium humanoid (windborn), chaotic evil


Armor Class 16 (natural armor)
Hit Points 90 (12d8 + 36)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 19 (+4) 17 (+3) 10 (+0) 10 (+0) 10 (+0)

Proficiency Bonus +3
Senses darkvision 60 ft., passive Perception 10
Languages Auran, Common
Challenge 6 (2,300 XP)


Death Burst. When the windborn dies, it explodes in a burst of lightning. Each creature within 10 feet of it must make a DC 15 Dexterity saving throw, taking 10 (3d6) lightning damage on a failed save, or half as much damage on a successful one. If the windborn died because of lightning damage, it deals 21 (6d6) lightning damage instead.

ACTIONS

Multiattack. The windborn makes three attacks.

Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

BONUS ACTIONS

Exhale (1/Day). The windborn exhales for 1 minute. While it is exhaling, the windborn gains a flying speed of 80 feet and can hover. Additionally, the windborn sheds bright light in a 30-foot radius and dim light for an additional 30 feet and takes 10 (3d6) lightning damage at the start of each of its turns. This damage cannot be reduced or avoided by any means.


Whenever windborn are created, a handful will become more powerful. Known as windborn jetstreams, they streak through the sky at breakneck pace, never slowing or stopping. Indeed, jetstreams suffer from a kind of inverted altitude sickness whenever they get too close to the ground, so even at rest, they never stray far from mountains or especially tall buildings. Fortunately for them, those are exactly the kinds of places where those who venerate elemental air tend to congregate.

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