Windborn (5e Creature)
Windborn[edit]
Medium humanoid (windborn), chaotic evil Armor Class 13
Proficiency Bonus +2 ACTIONSMultiattack. The windborn can use its Wind Stride. It then makes one attack Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage. Wind Stride. The windborn gains a flying speed of 40 feet until the end of its turn. If it ends its turn in midair, it falls, taking falling damage as normal. After using this action, the windborn takes 3 (1d6) lightning damage. This damage cannot be reduced or avoided by any means. REACTIONSShocking Stride. When the windborn is reduced to 0 hit points, it flies up to 40 feet. Each creature within 5 feet of it as it moves must succeed on a DC 12 Dexterity saving throw or take 7 (2d6) lightning damage. If the windborn was reduced to 0 hit points by lightning damage, it flies up to 80 feet instead. |
Windborn are humanoids transformed by evil magic aligned with elemental air. Windborn have skin tinged sky blue with various splotches reminiscent of clouds and their hair and clothes constantly rustle as though disturbed by a light breeze. They have carefree and flighty dispositions, attention constantly shifting from one thing to another. Windborn adore air elementals, though they absolutely despise earth elementals. |
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