Wind In Your Sails (4e Power)

From D&D Wiki
Jump to navigation Jump to search
Wind In Your Sails Elemental Swordsman Utility 6
The wind in your hair propels you to leap higher.
Encounter Star.gif Arcane
Free Action Personal
Trigger: You make an Athletics check to jump.
Requirement: You must be calling the spirit of the wind.
Effect: Make a Nature check with a +2 power bonus and use that result for the jump instead of making an Athletics check. The distance you can jump can exceed your speed.



Back to Main Page4e HomebrewPowersElemental Swordsman Powers