Wildshaping One Punch Man (3.5e Optimized Character Build)
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Introduction[edit]
This is an optimized build in which the character is actually a cleric, druid, monk, ubercharging fighter and much more.
Shaman is a great class which has turn/rebuke undead, ability to get CHA to saves, animal companion, monk-like fighting abilities. It is a potent class for the planar shepherd PrC if taken correct feats and other prestige classes.
Enjoy your throat singing Shamanzilla. (by Winteranfang)
References[edit]
Complete Champion, Oriental Adventures, Book of Exalted Deeds, Faiths of Eberron and others for spells, feats, etc.
Game Rule Components[edit]
Spells[edit]
Choose Hero and Spell domain for shaman. In order to enter Lion of Talisid level, the character shall cast Substitute Domain spell to gain Knowledge domain. This provides character obtaining Knowledge (nature) and burning ranks on the skill. After taking one level of Lion of Talisid, you can have the original domain of yours, whether Hero or Spell domain.
There are important spells to persist, so ready your Nightsticks: Greater Visage of the Deity, Owl's Insight (to persist this, use Reach Spell Rod or something), Giant Size, Bite of the Werebear (I prefer the name Bite of the Werelion for role-playing, as the character is from lion tribe barbarians)
These spells have 1 Hour/level duration, so simply cast them on your character: Luminous Armor (cast afterward Lesser Restoration to erase ability damage), Greater Mighty Wallop (access this via Greater Anyspell or Miracle)
Primal X and Heart of X spells are good. Take them to increase your skills and speed.
Superior Resistance and Energy Immunity spells are always good.
Items[edit]
Belt (or any available slot item) of Magnificence +6, Candle of Invocation, Ankh of Ascension, Bead of Karma, Orange Ioun Stone, Monk's Belt, Monk's Tattoo, Skin of Kaletor, Wild Shape Amulet, Robe of the Beast (This is the robe version of the item Armor of the Beast, as the character does not wear any armor), Ring of the Beast, Mantle of the Beast, Ring of Enduring Arcana..
Your effective wild shape level is 13 at the character level 20. Use wild shape amulet (+4 level), Skin of Kaletor (+4 level) and trappings of the beast (robe, ring and mantle) (+1 level) to increase it to a effective wild shape level of 22. Use Wilding Clasp for important items not getting melt in the wild shape. Then turn into a Solar Angel (This is what the Planar Shepherd is for). Now, you have great immunities and spell-like abilities such as Wish 1/day.
Progression[edit]
Starting Ability Scores (Before Racial Adjustments): STR: 13 DEX: 12 CON: 17 INT: 13 WIS: 18 CHA: 16
Race (Templates): NG Human worshipping spirits of War, Spell and Nature.
Level | Class | Base Attack Bonus |
Saving Throws | Feats | Class Features | |||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Lion Totem Barbarian 1 | +1 | +2 | +0 | +0 | Power Attack (human), Improved Sunder (1st) | Lion Totem ACF, Illiteracy, Rage 1/day | |
2nd | Shaman 1 | +1 | +2 | +0 | +2 | Extend Spell (Planning domain), Improved Unarmed Strike (Shaman 1st) | Animal Companion | |
3rd | Shaman 2 | +2 | +2 | +0 | +3 | Favored of The Companions (3rd), Persistent Spell (flaw) | Spirit Sight | |
4th | Shaman 3 | +3 | +3 | +0 | +3 | Divine Metamagic (Persistent Spell) (flaw) | Turn Undead | |
5th | Shaman 4 | +4 | +3 | +0 | +4 | Improved Grapple (Shaman 4th) | ||
6th | Shaman 5 | +4 | +3 | +0 | +4 | Spontaneous Summoner (6th), Great Fortitude (Belt of Endurance) | Spirit's Favor | |
7th | Fist of the Forest 1 | +5 | +5 | +3 | +4 | AC Bonus, Feral trance 1/day, Fast movement, primal living | ||
8th | Lion of Talisid 1 | +5 | +7 | +3 | +6 | Animal Companion, Lion's Courage | ||
9th | Lion of Talisid 2 | +6/+1 | +8 | +3 | +7 | Greensinger Initiate (9th) | Scent | |
10th | Lion of Talisid 3 | +7/+2 | +8 | +4 | +7 | Wild shape (1/day) | ||
11th | Planar Shepherd 1 | +7/+2 | +10 | +4 | +9 | Animal Companion, Planar Attunement, Wild Shape | ||
12th | Planar Shepherd 2 | +8/+3 | +11 | +4 | +10 | Natural Spell (12th) | Detect Manifest Zone | |
13th | Planar Shepherd 3 | +9/+4 | +11 | +5 | +10 | Wild Shape (Magical Beast) | ||
14th | Planar Shepherd 4 | +10/+5 | +12 | +5 | +11 | Plane Shift 1/day | ||
15th | Planar Shepherd 5 | +10/+5 | +12 | +5 | +11 | Leap Attack (15th) | Planar Bubble 1/day | |
16th | Planar Shepherd 6 | +11/+6/+1 | +13 | +6 | +12 | |||
17th | Planar Shepherd 7 | +12/+7/+2 | +13 | +6 | +12 | Intensify Manifest Zone | ||
18th | Planar Shepherd 8 | +13/+8/+3 | +14 | +6 | +13 | Combat Brute (18th) | Plane Shift 2/day | |
19th | Planar Shepherd 9 | +13/+8/+3 | +14 | +7 | +13 | Wild Shape (Elemental or Outsider) | ||
20th | Planar Shepherd 10 | +14/+9/+4 | +15 | +7 | +14 | Planar Bubble 3/day, Planar Self |
Highlights[edit]
After wild shaping into the Solar Angel (see above), use your items to boost CL as much as possible (the base CL is 18 at 20 level). Then persist Owl's Insight that grants 1/2 your CL insight bonus to WIS. You must have at least 50 WIS score. This increases your will saves, AC, important skills such as spot, sense motive and listen. You get huge amounts of bonus spells. Increased CL and Ring of Enduring Arcana will also help you in terms of getting dispelled.
Persist Bite of the Werebear and Greater Visage of Deity to gain massive amount of STR, DEX, CON and Natural AC. Then finally persist Giant Size (the 8th level spell from the Hero domain). If you do not want to walk at Colossal size whole day, use Solar's Change Shape ability to suppress the Colossal size gain Medium/Small form of yours.
Your unarmed damage will be 2d6 with the Monk's belt and Monk's Tattoo (See the Shaman update for 3.5e in Dragon 318). Greater Mighty Wallop will get you 12d6 damage (next 5 size category) and this will stack your giant form (64d6 damage for each strike). In the giant and angelic form you get 85 STR, 31 DEX, 50 CON and 41 Natural AC with other stuff. Fist of the Forest get you CON to AC and +2 damage for unarmed strike. Enter rage and feral trance (both 1/day) to improve your stats even greater.
You can also be the Ubercharger using your Power Attack, Leap Attack and Combat Brute combining with pounce ability of the barbarian. Persist Divine Power (Cle 4) to close your poor base attack bonus gap.
Now you are Solar Wild Shaping DMM Ubercharger One Punch Man Shamanzilla.
You are better than a Solar Angel: You have all (Ex), (Sp) and (Su) abilities of solar plus your handsomeness (Negotiate with your DM to get Solar's 20 level Cleric Casting).
You are better than the classic druid and planar shepherd: You have 18 animal companion level, 22 wild shape level and 20 shaman-casting level (Note that Spell Compendium says shaman can take cleric and druid spells and domains in this book). Choose your home plane as Ysgard or any good-themed plane (Negotiate with your DM, solar angel may not be suitable for Ysgard). If you can get Ysgard as your home plane, your planar bubble acts as true ressurrector. This is great for role-playing at epic levels. You are the ever-battling shaman and protector of all souls.
You are better than the Ubercharger: You can optimize your charging via items or your spells. You have full BAB (persisted divine power) and huge ability scores, AC (Massive Natural AC from the build, CON to AC, WIS to AC. If you also persist Sirine's Grace, you get CHA to AC).
You are far better than a monk: You have 4 (3 without divine power) + 1 (haste) = 5 attacks which deals 5x(64d6+50?) damage. You can combine this damage with charging options to make even better. Monk's Belt is an important magic item. It increases your shaman unarmed damage level, grants WIS to AC. You have high speed from your fist of the forest level and other primal X and Heart of X spell lines.
Anyways, you are shaman. You have 9th level cleric/druid spells, outsider wild shaping, strong animal companion, high AC, saves, ability scores, unarmed damage and much more.
Side Notes[edit]
Spontaneous Summoning and Greensinger Initiate feats are for the requirements of the Planar Shepherd.
DM Counters[edit]
This build uses things from Eberron and Forgotten Realms. DM may not allow taking those PrCs or feats from different settings.
Another problem is Nightstick. Persuade your DM for stacking effects of Nightsticks.
Cons[edit]
This build is based on Divine Metamagic. DM can be character's bane with antimagic or dispel spells.
Poor number of daily uses of Rage and Feral Trance (both 1/day).
Feat-starved build. You have less feats than Ubercharger. You lack Shock Trooper, for example. If you want, change Improved Sunder and Combat Brute with Improved Bull Rush and Shock Trooper. You cannot do Darkchaos shuffle as you are NG. Persisted Greater Consumptive Field cheese is also impossible for good characters. Bad.
Too many persisted spells. 3 + CHA + nightsticks + reliquary holy symbol probably will not be enough to persist them all. Most impontant ones to persist are Owl's Insight, Giant Size and Bite of the Werebear.
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