Wild Wizard (5e Subclass)
From D&D Wiki
Wild Wizard[edit]
Wizard Subclass
Most wizards spend many years studying magic. Many study the origin and others to obtain power. There is a specific group in which these users not only use magic, but can transform into animals: these are wild magicians. They use transmutation magic to transform into animals and use this new body as a way to launch their magical attacks. You can choose the origin that led you to study druid magic below or by rolling the dice
d6 | Origin |
---|---|
1 | You are the son or daughter of the Druid, he taught you about the magic of the forest, but you left your old home in search of magical knowledge. |
2 | You found runic writing sealed by magic, and upon deciphering it, you were enchanted by the wild magic that now sits in your veins. |
3 | A fierce monster almost killed you, luckily there was a druid or a ranger nearby who saved you. Now you have become the young apprentice of this druid or ranger. |
4 | You found a dryad in trouble, you helped her and in return, she granted you the gift of druidry |
5 | On one of your walks, you came across a strange temple. This temple, in fact, was a place where the ancient druids gathered and now you have gained their powers. |
6 | In a forest, you decided to sleep. You had a strange dream about the animals you once welcomed. The next day, you woke up as if you were an animal (A bear or a wolf, for example) |
- Wild magic
Starting at 2nd level, you know the Druidcraft cantrip and other druid spells coming from the spell level. They count as wizard spells for you, but not as spells you know. Additionally, you gain a druidic focus as your starting equipment.
Spell Level | Spells |
---|---|
1st | goodberry, thunderwave |
3nd | conjure animals, sleet storm |
4rd | polymorph, guardian of nature |
6th | bones of the earth, primordial ward |
9th | storm of vengeance, true resurrection |
- Beast Form
Starting at 2nd level, using your bonus action, you can transform into a creature classified as a beast, equivalent to a challenge rating equal to your level. While in this form. In beast form, you gain an AC equal to 13 + Your Intelligence modifier (Minimum 1), you cannot cast any spells and your equipment and clothing merge when you transform. If you have lower life points than the creature you transformed into, you take its life points in place of yours and, if the creature you transformed into has lower life points than yours, you prevail with yours life points.The transformation lasts up to 1 hour outside of combat and 1 minute during combat, it will only end if you drop to 0 hit points, become unconscious or return to normal using your bonus action. You can only use this transformation once per short or long rest. If you use the beast form of a creature classified as a beast, you can only use that creature until the end of the duration (example: if you used the wolf form, you can only stay in that form). The duration of the transformation increases by 4 hours non-combat and 5 minutes in combat at 6th level, 8 hours non-combat and 10 minutes in combat at 12th level, 12 hours non-combat and 15 minutes in combat at 16th level and 24 hours outside of combat and 30 minutes inside combat at 20th level. At 20th level, you can transform into any beast unlimitedly.
- Magic Weapons
Starting at 6th level, your natural weapons in their beast form are magical with the purpose of overcoming any resistance or immunity.
- Extra attack
Starting at 6th level, you can attack 2 times instead of once, and you can use the 2nd attack to cast any cantrip as a bonus action, but you must be out of your bestial form to do this.
- Improvised housing
Also at 6th level, you take 1 minute to create a magical area up to 20 feet away to create a makeshift location. By doing this you gain the following benefits:
- If you or your allies take a short rest at the location you created, you recover extra points equal to your Intelligence modifier (minimum 1).
- Any creature that enters your area other than your ally will alert you to the threat.
- In combat, any spell cannot be created or performed in this area, as long as it is 3rd level or lower.
- In combat, you gain resistance to non-magical attacks while using the beast form ability.
This field lasts for up to 24 hours outside of combat and 1 minute during combat, and can only be used once per long rest.
- Body improvement
At 10th level,You use your magic to stay more alive in your beast form. Using a 5th-level spell slot, you increase its size, as if it were the enlarge/reduce spell, but you only use the enlargement. Using it, you gain temporary hit points equal to 10 + your Intelligence Modifier + your Proficiency Bonus.
- Wild Magic
Also at 10th level, You can cast the Freedom of the Winds spell without using any materials. Once you cast it, you can only do it again after a long rest.
- Master Druid
When you reach the 14th level, you can cast your spells, even in beast form and the body improvement skill increases the temporary health of your skill by double. Additionally, your Improvised housing skill lasts up to 8 hours in combat and you improve the following benefits:
- In combat, any spell cannot be created or performed in this area, as long as it is 6rd level or lower and at higher levels, you and your allies gain an advantage against these spells.
- In combat, you gain immunity to non-magical attacks when using the beast form ability. The range of the Improvised housing is now up to 60 feet.
- Endless change
Also at 14th level, you can change from any animal without remaining in that form chosen by you. Additionally, you can use the Alter Self spell at will, and you are immune to any spell or artifact that alters your body shape.
Back to Main Page → 5e Homebrew → Character Options → Subclasses