Wild Trickster (5e Subclass)

From D&D Wiki

Jump to: navigation, search

Wild Trickster[edit]

Rogue Subclass

Some rogues abandon their lives on the city streets to live in nature, whether because they have been exiled or are seeking redemption for their deeds, independent, they create a strong bond with nature.

Wild Trickster Resources
Rogue Level Feature
3 Oak Soul, Wild Connection
9 Oak Shield
13 Veil of Nature
17 Oak Body
Oak Soul

3 level feature Wild Trickster

You have gained an inexplicable connection to nature, being able to control trees, roots and plants to protect, trap and attack. You gain points equal to twice your proficiency bonus that are used to use your ability's spells. You learn the cantrips: Thorn Whip, Earth Shape, and Poison Blast in addition to the spells: Good Berry, Constrict, Heal Wounds, Arcane Shield, Constrictor Strike, Sleep, and Earthquake. Each spell costs 1 point, additionally you can spend 1 more point to raise the spell's level if the spell has that option. You can now apply Sneak Attack on the Whip of Thorns, but you still have to meet the conditions to activate it. Good Berry can be cast at its normal cost, but only once a day. You regain all spent points after a long rest. You can also regain half your proficiency bonus as points after a short rest, you can only use this recovery once per long rest.

DC for your spells = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Wild Connection

3 level feature Wild Trickster

You can focus your awareness through nature's connections: you learn new spells when you reach certain levels in this subclass, if you don't already have them, as shown in the Wild Connection Spells table. These spells do not count against your number of Wild Trickster spells known.

Wild Connection Spells
Rogue Level Spells
3 speak with animals
5 Bestial Awareness
9 speak with plants
13 locate creature
17 commune with nature

You can cast each of these spells once without spending points. Once you cast the spell this way, you can only do it again until the end of a long rest.

Oak Shield

9 level feature Wild Trickster

With a reaction, you can create an Oak Shield that protects you and an ally within 10 feet of you, causing you to gain resistance to certain area effects, such as a red dragon's flaming breath or an ice storm spell. Additionally, you can shield an additional ally within 60 feet of your line of sight by spending 1 additional point for each target.

Veil of Nature

13 level feature Wild Trickster

You use the powers of nature to briefly hide. As a bonus action, you can magically become invisible, along with whatever equipment you are wearing or carrying, for 10 minutes. Nature's Veil ends prematurely if you attack or cast a spell. You can use this feature a number of times equal to your proficiency bonus, and you regain all uses when you finish a long rest.

Oak Body

17 level feature Wild Trickster

Your connection to nature became so strong that you started to be a part of it, you can now activate Oak Body as a bonus action 3 times per long rest. The duration is 10 minutes, and requires concentration.

Roots and vines spread through your body forming almost like a second armor, your hair takes on a green color and some leaves grow between them and you gain the following benefits:

You add the spells: nature's wrath and treewalking to the Oak Soul options, at a cost of 6 points to cast each.

0.00
(0 votes)

Back to Main Page5e HomebrewCharacter OptionsSubclasses

Home of user-generated,
homebrew pages!


Advertisements: