White Guard (4e Creature)
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The White Guard is a loyal and well-trained servant of the Draconian Felinus. He fights with two others of his stature alongside the Savage Guardian.
White Guard[edit]
A White Guard has blindingly brilliant white armor made of ivory scales gleaned from the hide of his idol. It has the Draconian Felinus's symbol, a black cat's paw with the white silhouette of a roaring dragon's head.
White Guard Tactics[edit]
White Guards use Icy Slide to shift creatures to and away from the Savage Guardian. They fight with their hammers at close range, only using Icy Explosion if needed to live or if surrounded. They stay on ice to use Icy Clarity.
White Guard Lore[edit]
A character knows the following information with a successful Religion check.
DC 12: White Guards protect the Savage Guardian.
DC 17: They can melt and shift ice to maneuver foes around an icy battlefield, and in emergencies can cause the ice under their feet to explode outwards.
DC 22: They worship a cat-dragon thing.
Encounter Groups[edit]
A Savage Guardian and his three White Guards.
Level 1 Encounter (XP 500)
- 1 Savage Guardian (Level 1 Elite Brute)
- 3 White Guard (Level 1 Controller)
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