Whip Rachis (5e Creature)
Whip Rachis[edit]
Small aberration, chaotic evil Armor Class 13 (natural armor)
Proficiency Bonus +2 Sense Magic. The rachis senses magic within 120 feet of it at will. This trait otherwise works like the detect magic spell but isn't itself magical. ACTIONSBite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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The whip rachis has a light-absorbing black, leathery carapace covering a vaguely centipede-like form. Two pairs of opposing jaws at the end of a yard-long, ridged body not unlike a human spinal column, with long two long rows of legs that resemble finger bones. Thin, spindly hairs jut from either side of the creature between segments. This creature does not possess even the hint of a head. It moves in swift bursts, snapping its body in sudden, curving thrusts along walls and floors. |
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