Whip, barbed (3.5e Equipment)

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Whip, barbed
Exotic One-Handed Melee
Critical: ×2
Range Increment:
Type: Slashing
Hardness: 2
Size Cost1 Damage Weight1 hp
Fine
Diminutive
Tiny
Small 3 gp 1d3 2 lb.
Medium 3 gp 1d4 4 lb.
Large 6 gp 1d6 8 lb.
Huge
Gargantuan
Colossal
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

A barbed whip, unlike its barbless cousin, deals lethal damage and does threaten the whole area of its reach; however, a barbed whip only has a reach of 10 feet. You can use it against foes anywhere within your reach (including adjacent foes), just like a normal whip. Using a barbed whip provokes an attack of opportunity, just as if you had used a ranged weapon.

You can make trip attacks with a barbed whip. If you are tripped during your own trip attempt, you can drop the barbed whip to avoid being tripped. When using a barbed whip, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to keep from being disarmed if the attack fails).

You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a barbed whip sized for you, even though it isn’t a light weapon for you.


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