Wheel of Fortune Origin (5e Subclass)

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<Wheel of Fortune Origin (Concept taken from Odyssey of the Dragonlords, give credit)>[edit]

Sorcerer Subclass

Helpful Fortune At Level 1 you gain a number of dices equal to you PB + 1.You can use whenever a antoher friendly creature rolls a d20 for a abilities check or attack can you use one of this Fortune dices to roll 1d4, at 5th level 1d6, at 10th level 1d8, at 15th level 1d10 and at 20th level 1d12 to add the resultat to the roll.After using this feature roll on the Wheel of Fortune Table. You gain all expended uses after finishing a long rest.

One with the Fortune At Level 3 after a short and long rest you can expend 1 sorcery point to roll on the Wheel of Fortune Table. Roll 1 d20 for the Wheel of Fortune Table.These effects from the Wheel of Fortune Table last until you take the next rest

Wheel of Fortune Table

1 Your Constitution and Intellegence increases by 4.

2 A Ancient hero has bee sent to kill you. In every battle, there is a cumulative 10% that the hero catches up with you an attacks.He attacks in the second round of the battle and focus all of his attacks on you.When the Hero is defeated, this effect ends.(The Heros CR is Double the Players PB)

3 You are banished to an extradimensional maze.At the end of each hour you may make an Intelligence check at DC 15 to escape. In your place, a sacred beast appears beside.This beast will, to the best of its abilities, try to accomplish any goals you were working on.You may choose any beast of a CR equal to or less than your Level.The beast has the celestial type.Your GM can allow you to contine play as this beast until you free yourself from your maze.When you free yourself, the beast vanishes, and you appear in its place.

4 You gain the ability to cast the spell polymorph once without a spellslot.This spell is different in the following ways.The Duration is concentration, up to 1 minute.The new form can only be a treant.

5 You become the center of a zone of wild magic.Until the next rest, any spell within 30 feet of you has a 25% chance being replaced by a wild magic surge.The Caster rolls on the Sorcerers wild magic chart when this happens.(Roll on every cast 1d4 and by a natural 1 on the d4 roll you wild magic surge)

6 Everything you say becomes indescribably funny until the next rest.As an action you may cast the spell Tashas hideous laugther with no somatic or material components and any spellslots.You can just cast the lowest Spelllevel beeing possible fro free.

7 In every battle, there is a cumulative 10% chance that all of the enemies focus their attacks upon you until you are rendered unconscious.This effect ends when the enemies in the battle are defeated.

8 A powerful Centaur has been sent to make your life miserable.The Centaur can cast twice per day transport via plants and it does not have disadvantage when attacking at long range.In every battle, there is a 50% chance that the Centaur will show up on the second round at the maximum range of its longbow and fire arrows at you.At the end of 5 rounds, the centaur will escape by using transport via plants.This effect ends when the centaur is killed.

9 Your Charisma and Wisdom scores increase by 4.

10 Your size becomes Tiny until the next rest.Everthing you are wearing shrinks with you.Your Strength and Constitution scores are reduced by 6.Your Movement score is halved, rounded down.All of your weapon attacks have base damage of 1.All of your spells ranges are halved, rounded down.Creatures have advantage to save against any abilities or spells that you use.You have advantage on Dexterity (Stealth) checks.

11 In every Battle, there is a cumulative 10% chance that the enemy with the lowest CR is polymorphed into a cyclops.

12 You gain a metallic dragon companion until the next rest.Choose between brass, bronze, copper or silver. The dragon is a wyrmling.If you reach 15 your wyrmling become adult insteanous until the next rest.

13 Any Armor, boots, cloaks, clothes, gloves, helms or robes (magical or otherwise) that you are wearing vanish, leaving you naked until the nex rest.These items returned after the next rest.

14 Your Strength and Dexterity scores increase by 4.

15 You gain the ability to use a bonus action to take the dash action.

16 You gain +5 bonus to your Armor class.

17 You gain the ability to cast polymorph once without using a spellslot.This spell is different in the following ways.The Duration is concentration, up to 1 minute.The new form can only be a storm giant.

18 Your nightmares become reality.After making the next long rest roll Xd20 for the Encounter Table for the GM. X is the Charakter Level.

19 Your Luck has grated and nothing special happens

20 Roll twice for the next time and take both resultats.

Same Fortune for You and Me At 6th Level you can use 4 Sorcery points to share the same effects from you fortune table with another creature. You can use this feature once before you finishing a Long rest.

Reroll the Wheel At 14th Level you can use half of you Sorcery points to reroll the D20 from the Wheel of Fortune table.

Choose the Fortune At 18th Level you roll always 2 D20 for the Wheel of Fortune table and can choose wich resultat you want.



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