Wetboy (3.5e Creature)
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Size/Type: | Medium Humanoid |
---|---|
Hit Dice: | 8d6+8 (36 hp) |
Initiative: | +4 |
Speed: | 30 |
Armor Class: | 22 (10+ 4 Dex+ 5 Elven Chain+ 3 Amulet of Natural Armor), touch 14, flat-footed 18 |
Base Attack/Grapple: | 6/7 |
Attack: | Garrote +10 Melee (1d4+1), Longsword +10 Melee(1d8+1), Dagger +10 Melee (1d4+1), Composite Shortbow(1) +10 Ranged (1d6+1) |
Full Attack: | Longsword +10 Melee(1d8+1) and Garrote +10 Melee (1d6+1) or Dagger +10 Melee (1d4+1), or Composite Shortbow(1) +10 Ranged (1d6+1) |
Space/Reach: | 5ft/5ft |
Special Attacks: | Death Attack, Sneak Attack +5d6, Spring Attack, Poison Use, |
Special Qualities: | Evasion, Uncanny Dodge, Trapfinding, Trap Sense +1, +1 Save Against Poison |
Saves: | Fort 4, Ref 11, Will 2 |
Abilities: | Str 12, Dex 18, Con 12, Int 14, Wis 10, Cha 14 |
Skills: | +8 Hide, +8 Move Silently, +8 Spot, +8 Listen, +8 Disable Device, +8 Open Lock, +8 Sleight of Hand, +8 Climb, +5 Gather Information, +5 Tumble |
Feats: | Weapon Finesse, Dodge, Mobility, Spring Attack |
Environment: | Cities |
Organization: | Solitary |
Challenge Rating: | 8 |
Treasure: | Standard + 1 Glove of Storing, |
Alignment: | NE |
Advancement: | As Character |
Level Adjustment: | 8 |
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A Wetboy is similar an assassin, The major difference between them is that assassins have targets, which implies that there is a chance that they will miss. Wetboys don't have that chance, they have victims not targets
Combat[edit]
Spells Per Day: 4 times per Day: True Strike, Obscuring Mist, Ghost Sound, or Sleep. 1 Time Per Day: Invisibility or Spider Climb
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