Weretyrannosaur (5e Creature)
Weretyrannosaur[edit]
Medium humanoid (human, shapechanger), chaotic evil Armor Class 10 in humanoid form, 13 (natural armor) in tyrannosaurus or hybrid form
Skills Perception +6 Shapechanger. The weretyrannosaur can use its action to polymorph into a Large tyrannosaur-humanoid hybrid or into a tyrannosaur, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. ACTIONSMultiattack. In tyrannosaurus form, the weretyrannosaur makes two attacks, only one of which may be a bite. It cannot use its bite and tail against the same target. In humanoid form, it makes two maul attacks. In hybrid form, it can attack like a tyrannosaurus or a humanoid. In hybrid form, it can substitute one of its other attacks to make an attack with its claws. Bite (Tyrannosaurus or Hybrid Form Only). Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the weretyrannosaur can't bite another target. If the target is a humanoid, it must succeed on a DC 18 Constitution saving throw or be cursed with weretyrannosaur lycanthropy. Tail (Tyrannosaurus or Hybrid Form Only). Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage. Claws (Hybrid Form Only). Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (2d4 + 7) slashing damage. Maul (Human or Hybrid Form Only). Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) bludgeoning damage.
|
Weretyrannosaurs are among the most ferocious and rabid of beasts found in the jungles of Chuult and wherever else dinosaurs are known to dwell alongside man. In their humanoid forms, they are distinguished by large heads with protruding mouths, muscular bodies, highly malformed fingers past the thumb and index finger, untamed aggression, and tendencies to eat raw or even decaying meat. In their hybrid forms, they are quite monstrous creatures, with long robust jaws, powerful, muscular tails, and hands tipped in 2 claws, with the third finger reduced to a vestigial growth off the hand. Characters as WeretyrannosaursA character that becomes a weretyrannosaur gains a Strength of 25 if his or her score isn't already higher, and a +3 bonus to AC while in tyrannosaurus or hybrid form (from natural armor). Attack and damage rolls for the bite, tail, and claws are based on Strength. |
Back to Main Page → 5e Homebrew → Creatures