Weredragon (5e Creature)

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Weredragon[edit]

Medium humanoid (human, shapechanger), any alignment


Armor Class 13 in humanoid form, 14 (natural armor) in dragon or hybrid form
Hit Points 161 (19d8 + 76)
Speed 30 ft. (30 ft., fly 60 ft. in dragon or hybrid form)


STR DEX CON INT WIS CHA
17 (+3) 16 (+3) 19 (+4) 10 (+0) 14 (+2) 10 (+0)

Saving Throws Con +7
Skills Perception +5
Proficiency Bonus +3
Damage Immunities see Dragon's Immunity below; bludgeoning, piercing, and slashing damage from nonmagical attacks that aren't silvered
Senses blindsight 30 ft. (dragon or hybrid form only), darkvision 60 ft., passive Perception 15
Languages Common, understands Draconic but can only speak it in dragon or hybrid form
Challenge 6 (2,300 XP)


Dragon's Immunity (Dragon or Hybrid Form Only). The weredragon has immunity to a type of damage based on the color of dragon that it is a hybrid of (choose or roll a d10): 1-2, acid (black or copper); 3-4, cold (silver or white); 5-6, fire (brass, gold, or red); 7-8, lightning (blue or bronze); 9-10, poison (green).

Shapechanger. The weredragon can use its action to polymorph into a dragon-humanoid hybrid, into a dragon wyrmling, or back into its true form, which is humanoid. Its ability scores, personality, and other game statistics, besides its size, speed, and AC, remain the same in each form. Any equipment it is wearing or carrying isn't transformed. The weredragon reverts to its humanoid form if it dies.

Keen Hearing and Sight. The weredragon has advantage on Wisdom (Perception) checks that rely on hearing or sight.

ACTIONS

Multiattack (Humanoid or Hybrid Form Only). The weredragon makes two attacks: one with its bite and one with its claws, tail, or battleaxe.

Battleaxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if wielded in two hands.

Bite (Dragon or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with weredragon lycanthropy.

Claws (Dragon or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Tail (Dragon or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is the same size as the weredragon or smaller, the target must succeed on a DC 11 Strength saving throw or be knocked prone.

Breath Attack (Dragon or Hybrid Form Only; Recharge 5-6). The weredragon exhales energy corresponding with the color of dragon that it is a hybrid of in a 15-foot cone (gold, green, red, silver, or white) or a 30-foot line that is 5 feet wide (black, blue, brass, bronze, or copper). Each creature in that area must make a DC 15 Dexterity (black, blue, brass, bronze, copper, gold, or red) or Constitution (green, silver, or white) saving throw, taking 18 (4d8) damage of the type that it is immune to on a failed save, or half as much damage on a successful one.


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A grey weredragon in hybrid form. Source

Weredragons are some of the most powerful werecreatures found in the Material Plane. Regardless of their alignment, these unique lycanthropes are extremely proud of themselves and think of themselves as superior to all other creatures. They enjoy the challenge of being hunted down by those that hunt lycanthropes and sometimes go after these hunters themselves. In humanoid form, a weredragon has a noticeable patch of scales on the sides of its face and has particularly sharp teeth. Weredragons are heavily opposed to sharing their curse and are very selective in their decisions to spread their special strand of lycanthropy.
After they are first infected with the curse of lycanthropy, weredragons act much like the dragon of their scale's color, taking on the same personality traits as the dragon that flows in their blood. They also take a liking to caves and hoarding treasure. While in their hybrid forms, they are often confused with dragonborn due to their similar physical appearance. Strangely enough, those with dragon blood in their veins are immune to this strand of lycanthropy altogether.

Characters as Weredragons

The color of dragon and the alignment that the character takes on while in dragon and hybrid form is the same as the weredragon that gave the character weredragon lycanthropy. The character also gains a Constitution of 19 if his or her score isn't already higher, a fly speed as listed in the stat block in hybrid form, and a +1 bonus to their AC while in dragon or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on Strength. The save DC for the breath attack is equal to 8 + the character's proficiency bonus + their Constitution modifier. The save DC for the tail attack is equal to 10 + the character's Strength modifier. After using their breath attack while in their hybrid or dragon form, they cannot use it again until they finish a short or long rest. Characters of the dragonborn race or any other race that is related to dragons cannot receive weredragon lycanthropy.


Variant: Extended Weredragons[edit]

If you want to use one of the user-generated dragons at Dragons (5e Creature) as the basis for a weredragon, use the following table:

Dragon Damage Type Breath Weapon
Brown Fire Line (Con. save)
Chaos Force Line (Dex. save)
Cobalt Cold Line (Con. save)
Grey Cold Cone (Con. save)
Iron Lightning Line (Dex. save)
Lead Poison Line (Con. save)
Magenta Thunder Line (Dex. save)
Mercury Poison Cone (Con. save)
Mithral Radiant Line (Dex. save)
Orange Poison Line (Con. save)
Pink Cold Cone (Con. save)
Prismatic Radiant Cone (Dex. save)
Purple Acid Line (Dex, save)
Steel Acid Cone (Dex. save)
Yellow Lightning Line (Dex. save)
4.00
(one vote)

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