Werecrocodile (5e Creature)
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Medium humanoid (human, shapechanger), neutral evil
Skills Perception +2, Stealth +3
Shapechanger. The werecrocodile can use its action to polymorph into a crocodile-humanoid hybrid or into a crocodile, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Hold Breath. The werecrocodile can hold its breath for 15 minutes.
Multiattack (Humanoid or Hybrid Form Only). The werecrocodile makes two attacks, only one of which can be a bite.
Bite (Crocodile or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werecrocodile lycanthropy.
Claws (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.
Spear (Humanoid or Hybrid Form Only). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage when used in two hands to make a melee attack.
A werecrocodile is a patient predator, but behind that veneer lies a ferocious beast. In humanoid form, a werecrocodile has very rough skin and a noticeable underbite. Most werecrocodiles patiently wait in crocodile form in large bodies of water, lashing out at prey that draws too near, typically entering hybrid form to attack prey further inland. Most werecrocodiles build simple dens near rivers, lakes, and swamps, and while they tend to dislike others of their kind, multiple werecrocodiles might hunt in the same area, and a werecrocodile that hunts particularly well might share its spoils with other werecrocodiles.
Characters as Werecrocodiles
The character gains a Strength of 15 if his or her score isn't already higher, and a +1 bonus to AC while in crocodile or hybrid form (from natural armour). Attack and damage rolls for the natural weapons are based on Strength.