Werecoyote (5e Creature)

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Werecoyote[edit]

Medium humanoid (human, shapechanger), neutral


Armor Class 13
Hit Points 52 (8d8 + 16)
Speed 30 ft. (40 ft. in coyote form)


STR DEX CON INT WIS CHA
13 (+1) 16 (+3) 14 (+2) 10 (+0) 12 (+1) 11 (+0)

Skills Perception +3, Stealth +5
Proficiency Bonus +2
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Senses passive Perception 13
Languages Common (can't speak in coyote form)
Challenge 3 (700 XP)


Shapechanger. The werecoyote can use its action to polymorph into a coyote-humanoid hybrid or into a coyote, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werecoyote has advantage on Wisdom (Perception) checks that rely on hearing or smell.

ACTIONS

Multiattack (Humanoid or Hybrid Form Only). The werecoyote makes two attacks: one with its bite and one with its claws (hybrid form) or shortsword (humanoid form)

Bite (Coyote or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werecoyote lycanthropy.

Claws (Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.

Shortsword (Humanoid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.


The werecoyote is a cunning and adaptable lycanthrope that embodies the traits of both humans and coyotes. Known for their agility and stealth, werecoyotes are often found in arid regions and open plains, where they hunt under the cover of darkness. In their humanoid form, they appear as ordinary humans, but their heightened senses and keen instincts hint at their true nature. When transformed into their hybrid or full coyote form, werecoyotes become fearsome predators. Their eyes glow with a predatory gleam, and their movements are fluid and silent. In hybrid form, they possess sharp claws and fangs, capable of delivering devastating attacks. They can swiftly shift between forms, making them unpredictable and dangerous opponents. Werecoyotes are known for their pack mentality, often working together to outsmart and overwhelm their enemies. They have an uncanny ability to track their prey and navigate through the wilderness with ease. While not inherently evil, werecoyotes can be fierce and territorial, especially when threatened. In folklore, werecoyotes are sometimes seen as tricksters, using their shape-shifting abilities to deceive and manipulate. Despite their fearsome reputation, they are also revered for their cunning and resourcefulness.

Characters as Werecoyotes

A character that becomes a werecoyote gains a Dexterity of 15 if his or her score isn't already higher. Attack and damage rolls for the natural weapons are based on whichever is higher of the character's Strength and Dexterity.

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